115,314 Commits over 3,959 Days - 1.21cph!
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane
The offset is calculated based on the camera near clip plane
Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
Merge from main -> fov_viewmodel_scale
Adjust steering, now easier to control for people like me with 300ms ping
Graduate collision effect placeholder to be not placeholder anymore
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
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[D11] Proper fix for LR spatial/spread swap issue
[D11] Proper fix for LR spatial/spread swap issue
Fixed material swizzle on stone ramps LOD1
Fixed external wall and external gate (stone) UVs
[D11] Add time to demo metrics snapshots
Blood/liquid vfx improvement WIP.
Some file cleanup.
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[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Remove missing script from a bunch of particle effects
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
Fixed ladder placement on construction
Fixed large wooden box been placed at impossible angles
Spinners no longer can be stacked + deployed on
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Fixed triangle ladder hatch gibs errors
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[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
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fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
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[D11] Adds null check to xb1 headset mixer
[D11] Adds null check to xb1 headset mixer
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fixed a material assignment in toptier landing prefabs
better looking gibs for wood and stone floor blocks
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Show the Rust+ option on the main menu
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
Roof conditional pieces (greybox quality) + prefabs
[D11][UI] Fixed Death location not been set.
[D11] Removed popups for full servers, to lay ground work for automatic queues.