reporust_rebootcancel

115,281 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
5 Years Ago
Final batch of ground effects
5 Years Ago
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5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
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5 Years Ago
[D11][UI][#4240] Fixed chat and server Messages not appearing in ingame menus
5 Years Ago
[D11][UI][#4018] Fix for been unable to exit the map and map failing to load sleeping bags icons.
5 Years Ago
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5 Years Ago
Fixed T1 carburtor not spawning
5 Years Ago
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5 Years Ago
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
5 Years Ago
[D11] Revert 50874 & 50885
5 Years Ago
[D11] Added server side check for max players, that takes joining players into account when a new client connects
5 Years Ago
Mixing table crafting costs.
5 Years Ago
More ui tweaks and item changes
5 Years Ago
fix for inventory slowdown
5 Years Ago
Making some small improvements to how ObjectMotionVectorFix works.
5 Years Ago
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5 Years Ago
[Audio] Set up correct default loading in background settings and compression settings. Set up XMA on Xbox One. Just needs PS4 setting up.
5 Years Ago
ui tweaks
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
tea updates
5 Years Ago
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5 Years Ago
Merge from LightEx fixes
5 Years Ago
Can now drag engine parts on to the engine sprite to automatically insert it into the correct spot (same logic as right clicking an inventory icon)
5 Years Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
5 Years Ago
Removed ancient NetworkPositionTick hack for child entities that should no longer be required
5 Years Ago
Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
5 Years Ago
Build compile fix
5 Years Ago
Merge from vehicles/horns
5 Years Ago
Minor logic tweak
5 Years Ago
Implemented new horn loops
5 Years Ago
Merge from vehicles -> vehicles/horns
5 Years Ago
Implemented the vehicle block check on the sliding blast door prefab (holds the door in place rather than reverting to open) S2P water treatment plant and power plant
5 Years Ago
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5 Years Ago
Merge from comp (code review fixes + smart alarm sound)
5 Years Ago
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5 Years Ago
Fixed door close interrupt behaviour not being run when closing a door via a door controller
5 Years Ago
More splat effects
5 Years Ago
Added vehicle detection volumes to cancel door closing on double doors (wood, metal and top tier)
5 Years Ago
Fix repair info text, which was affected by the blueprint issue as well
5 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
5 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files