reporust_rebootcancel

115,279 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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skin approval
5 Years Ago
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5 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
5 Years Ago
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5 Years Ago
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5 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
merge from maincamera_sqrdist
5 Years Ago
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5 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
5 Years Ago
Fixed build errors
5 Years Ago
[D11] Removed saved settings for DoF and removed dupe button from Options menu
5 Years Ago
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module cost tweaks
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from fov_viewmodel_scale
5 Years Ago
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5 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
5 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
5 Years Ago
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5 Years Ago
Added DeployShell to walls and floors
5 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
5 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
5 Years Ago
merge from /MainMenuTweaks
5 Years Ago
Still occasionally getting hurt on dismount, reverting #51184 for the time being.
5 Years Ago
[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance
5 Years Ago
Workbench Tier 3 Gib fix
5 Years Ago
Attempting to track down a missing ref to fix the "GUIDToPath no path found" warning spam, added a button in the GUID locator tool to find all references that are using the given GUID across the entire project Still haven't found the one that's missing but the tool might be useful so committing anyway
5 Years Ago
[D11] Added Feedback QR code to main menu
5 Years Ago
Merge inside-car repel force and hurt force changes -> Vehicles
5 Years Ago
Lowered font size on water transfer help in vehicle editing loot panel to show missing text
5 Years Ago
Mark rideable horses as NPC's so the correct damage multiplier is applied when vehicles collide with them
5 Years Ago
Added HasEntityInParents to BaseEntityEx with same behaviour type as GetComponentInParent. TriggerHurtNotChild now checks all parents, to handle e.g. player on flatbed on vehicle, and re-does that check each tick. This should stop players getting hit by hurt triggers when on flatbed.