115,513 Commits over 3,959 Days - 1.22cph!
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Don't show electric plug info when using hose tool and vice versa
Integrating baked meshes into the HLOD system
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[D11] fix none gun/bullet/arrow/projectiles from despawning
[D11] fix all none weapon projectiles to default to regular FP settings.
Another attempt at bundle build time optimization
Added FPS lock to in-game debug menu
[D11] Reenable ping address
[D11][UI] Added fade behind player_preview pulled topbar forward
[D11] Billboard shader smoothness fix
subtracting
43422 - client stalls still present on 2019.3
HLOD setup after conversion
[D11] Temp Disable ping address
[D11][#3839] No longer jumps constantly when holding the jump button. (Another fix added for crashing on idle at the server password screen.)
[D11] Option menu hint box adjustment
[D11][UI] Fixed issue with pingcheck
[D11] Added Xbox device icon, fixed inconsistent text/icon colours on Stats/Leaderboard/ConnectedPlayers
[D11][#3698] Base Player tick - limiting the server logs.
[D11] Error check for null reference on m_cellsRoot
[D11][UI] Ping servers on the find join games screen
[D11] Fixed new debugcamera commands to still work at timescale 0
[D11] Fix to various material issues.
[D11] Compass changed to fit FP style
Repplying
48101 (2019.3 perf fix)
Reapplying
43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
[D11] [UI] Removed unused game modes from server filter selection for BETA.
Locked framerate to 30/60 on base/pro consoles
[D11] Airfield Cave Fixes
Subtracting
48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
[D11][#3799] Fix added for crashing after being idle at the server password screen.
Rename VehicleTerrainDamage to VehicleTerrainHandler
Merge from asset_bundles_5
Use physics meterial for terrain damage calc instead of topology. More accurate to actual terrain type.