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97,024 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Backup
5 Years Ago
Fixed server compile
5 Years Ago
better hash for D11InstanceData
5 Years Ago
Updated incremental build thing to allow non-recursive mode
5 Years Ago
Added some rock prefab variants
5 Years Ago
Merge from main
5 Years Ago
More IClientComponent
5 Years Ago
Removed trailing space
5 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
5 Years Ago
More IClientComponent
5 Years Ago
Reverting test thing
5 Years Ago
Added IClientComponent to a bunch of client side components
5 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer
5 Years Ago
Build stuff
5 Years Ago
Top deck WIP.
5 Years Ago
Backup
5 Years Ago
pager + detonator work
5 Years Ago
Backup
5 Years Ago
Integrated deep sea disturbance into water dynamics
5 Years Ago
[D11][TUTORIAL] Fix for water well inventory transfer failing
5 Years Ago
[D11] [UI] Added support for text mesh pro fonts and preset material. Community hub now only checks for server updates every minute and will only re-parse if the check results in a more up-to-date news article.
5 Years Ago
[D11] Find/Join Game page hint strings hooked up
5 Years Ago
[D11] Added loading spinner to MyGames, and fixed a bunch of warning popup header strings
5 Years Ago
[D11][UI] Added translation strings for OSK
5 Years Ago
[D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
5 Years Ago
lootspawns
5 Years Ago
Autoturret/player sensor NRE fixes
5 Years Ago
[D11] MyGames now only shows servers you have rented yourself, and currently selected gameobject is now cleared when moving between base carousel pages with no selectable content
5 Years Ago
[D11][UI] close inventory when looting item is destroyed
5 Years Ago
manifest
5 Years Ago
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
5 Years Ago
removing old entity prefabs
5 Years Ago
clutter and resource entity prefabs
5 Years Ago
colliders
5 Years Ago
[D11] PlayFab stats
5 Years Ago
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud
5 Years Ago
Palm trees model prefabs setup, billboards setup
5 Years Ago
[D11] Bump Network Protocol to 2115
5 Years Ago
texture sizes - final models incl. LODs
5 Years Ago
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status) Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
5 Years Ago
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
5 Years Ago
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
5 Years Ago
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
5 Years Ago
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
5 Years Ago
[D11][TUTORIAL] Increased number of resources gathered for tutorial
5 Years Ago
[D11][TUTORIAL] Common now sorted by objective needs
5 Years Ago
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
5 Years Ago
Fixed error when running CodeGen
5 Years Ago
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
5 Years Ago
[D11][UI] food items on the player belt should now be usable with right trigger