115,513 Commits over 3,959 Days - 1.22cph!
Remake the smart switch entity with receiver and icon
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Biome volume profile changes
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
increased water barrel max output flow back to 12
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[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
adding component world model
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
Scrap the PS4 demo change, it's already been hard-coded
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
[D11][UI] Adjustments to crafting screen and inventory screen
[D11] Weighted Normals Industrial_Structures
Fixed specular issues on the water desalinator (only took 2 years)
Hide recorder with demo.togglehud
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
Finish demo recorder frontend, record time elapsed, saved notification
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Rearranged a couple of methods in preparation for future work
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Adjust seating eye position forward a little
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Added support for reduced grip on icy ground
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Increased water barrel output flow to 12