reporust_rebootcancel

115,546 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Match engine item tier to workbench level
5 Years Ago
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
5 Years Ago
Give higher tier engine parts a higher max condition
5 Years Ago
Adjust engine internal item damage calculation
5 Years Ago
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5 Years Ago
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] fixed Headshot icon
5 Years Ago
[D11] Increasing texturearray size based on FP feedback.
5 Years Ago
[D11] [UI] Fixed harbor display name not being correct for certain languages.
5 Years Ago
[D11] New Scrap Stat icons
5 Years Ago
[D11][UI] Added non platform player icon
5 Years Ago
Use t:Model instead of t:Mesh
5 Years Ago
Test to reduce number of bundles that contain per-platform assets (shaders, really)
5 Years Ago
[D11] Merge commit ignore me
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Added packages
5 Years Ago
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
5 Years Ago
Fixed Win64 quality profile
5 Years Ago
[D11] updated UI icons
5 Years Ago
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5 Years Ago
[D11] updated icon sheets
5 Years Ago
▄▆█▄▉▋▅ (▅▆▊)
5 Years Ago
[D11] NPC vending machines use skin #0
5 Years Ago
[D11] Fixing Harbor Crane Material
5 Years Ago
[D11][UI][#3851] Fixed issue with players in game screen highligh
5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
[D11] Further changes based on FP feedback.
5 Years Ago
[D11] Added FOV and tilt to debugcamera controls
5 Years Ago
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
5 Years Ago
Revert the in-place sort change because I remembered the original order is important
5 Years Ago
[D11] Changed font scaling for options hint text to prevent overflow
5 Years Ago
[D11][UI] removed inventory Section headers bars
5 Years Ago
[D11] Icon & Splash Screen updates
5 Years Ago
[D11] PlayersInGame menu tweaks
5 Years Ago
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5 Years Ago
[D11] removed extra lights on satchel charge
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Removed a redundant quality calc when loading from saves
5 Years Ago
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
5 Years Ago
[D11][UI] Removed loading title bar
5 Years Ago
[D11][UI] Updated beta loading screen to match normal loading screen
5 Years Ago
[D11] [UI] Added missing translations and updated characters file and font atlas's.
5 Years Ago
Avoid an unnecessary network update when loading from a save.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11][UI] Fix for options screen crash
5 Years Ago
Triangle frame block art (models/gibs/col for all tiers)