115,546 Commits over 3,959 Days - 1.22cph!
Match engine item tier to workbench level
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
Give higher tier engine parts a higher max condition
Adjust engine internal item damage calculation
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[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
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[D11] fixed Headshot icon
[D11] Increasing texturearray size based on FP feedback.
[D11] [UI] Fixed harbor display name not being correct for certain languages.
[D11] New Scrap Stat icons
[D11][UI] Added non platform player icon
Use t:Model instead of t:Mesh
Test to reduce number of bundles that contain per-platform assets (shaders, really)
[D11] Merge commit ignore me
[D11] Weighted normals Prefabs/Deployable
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
Fixed Win64 quality profile
[D11] updated icon sheets
[D11] NPC vending machines use skin #0
[D11] Fixing Harbor Crane Material
[D11][UI][#3851] Fixed issue with players in game screen highligh
[D11] Fix for ps4 master builds missing define
[D11] Fix for ps4 master builds missing define
[D11] Further changes based on FP feedback.
[D11] Added FOV and tilt to debugcamera controls
[D11] [UI] Tool added to generate character set text files by reading from translation files. (So we can generate font atlas from characters in file to ensure no missing characters).
Revert the in-place sort change because I remembered the original order is important
[D11] Changed font scaling for options hint text to prevent overflow
[D11][UI] removed inventory Section headers bars
[D11] Icon & Splash Screen updates
[D11] PlayersInGame menu tweaks
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[D11] removed extra lights on satchel charge
[D11] Weighted normals Prefabs/Deployable
Removed a redundant quality calc when loading from saves
[D11] [UI] Translate initialisation fix for language code fallback not using correct format.
[D11][UI] Removed loading title bar
[D11][UI] Updated beta loading screen to match normal loading screen
[D11] [UI] Added missing translations and updated characters file and font atlas's.
Avoid an unnecessary network update when loading from a save.
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[D11][UI] Fix for options screen crash
Triangle frame block art (models/gibs/col for all tiers)