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98,406 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Fixed LODConverter working on root obj not current obj
5 Years Ago
[D11][Tutorial] Fix for issue #1033, refactored objective system so previous task animations no longer interfere with new tasks
5 Years Ago
[D11][Tutorial] Tutorial setup now occurs earlier
5 Years Ago
[D11] Reduced COL Meshes
5 Years Ago
[D11] Clients can now time themselves out if a server isn't responding, and servers will now timeout unresponsive dead players as well as living ones
5 Years Ago
backup greybox
5 Years Ago
[d11][Audio] Created brand new reverb presets ready to apply to structures etc.
5 Years Ago
Fix up pool mode 2 in D11WorldSpawn
5 Years Ago
Ensure RandomDestroy stuff doesn't end up in D11WorldSpawn (not safe to pool)
5 Years Ago
Make the ReverbZoneTrigger keep the ReverbZone component around
5 Years Ago
Better window fix Blocked players accessing oilrig vents
5 Years Ago
[D11][Tutorial] Added new scenes to build settings
5 Years Ago
[D11] DTLS reliable-order traffic fixes and improvements.
5 Years Ago
Merge from main
5 Years Ago
oilrig portacabin window fix
5 Years Ago
Added water culling volume to cargoship interior
5 Years Ago
merge with main
5 Years Ago
Latest SFX changes
5 Years Ago
Frontend SFX trigger overhaul
5 Years Ago
[D11][Tutorial] Fix for issue #998 old task list no longer shows after player dies
5 Years Ago
[D11][Tutorial] Updated craft pistol objective highlights to use the new highlight method
5 Years Ago
Fixed intermittent indirect lighting in deferred decals
5 Years Ago
Compile fix
5 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
5 Years Ago
[D11] [UI] server define fix
5 Years Ago
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
5 Years Ago
[D11][Tutorial] Added tutorial options heading localisation string
5 Years Ago
[D11] [UI] re added the confirmation popup for profile switching
5 Years Ago
[D11][Tutorial] Implemented tutorial pause screen design
5 Years Ago
Improved LS tul culling volume (Hapis)
5 Years Ago
tweaks to ocean.mat colours
5 Years Ago
[D11] [UI] tidied up the player info widget and the profile switching on xbox
5 Years Ago
merge from main
5 Years Ago
merge hapis_191 to main
5 Years Ago
minor tweak
5 Years Ago
oilrig
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
5 Years Ago
merge into main
5 Years Ago
compile fixes
5 Years Ago
merge from main
5 Years Ago
bugfixes save++ protocol++
5 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
5 Years Ago
ch47 land zone work respawn work
5 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
5 Years Ago
water and foam tweaks
5 Years Ago
More work on instancing including support for decor patches and foliage and MaterialSetup
5 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs
5 Years Ago
OilrigAI2 prefab - covers/movement setup for AI Window blockers for lootrooms