115,651 Commits over 3,959 Days - 1.22cph!
[D11] [UI] Fixed missing characters in Latin/Cyrillic Character set (Didn't include both upper and lower case characters).
[D11][UI] Fixed incorrect colour in leaderboard
Compile fix, added Master/Master Packaged build options for XB1
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[D11][UI] Moved Lock icon and platform icon in server entry to left hand side.
Cliffs temperate and arid prefabs refined anchors
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Support for disabling logging completely at the C# compiler level
[D11] Changed the platform check in voice speaker to xbl from ps4 so that it runs the correct checks
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[D11][UI] Added options bar for in gameoptions stats
[D11] [UI] Increased resolution of NotoSans font atlas from 1024x1024 to 2048x2048.
[D11][UI] Changed credits screen controls
[D11][UI] Added Online check to stats/leaderboard
[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
cherrypicking
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[D11][UI] Fixed issue with ingame options
[D11] Prevented footstep sounds from repeating
[D11] Fix for crash related to codelock Load()
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
Engine FX and sound code work
New modular car presets using the armoured module
Sliding armoured windows can be opened and closed via interaction
Adjust 1mod cockpit engine interaction
Adjust 1mod engine open interaction
Set up code for bad engine performance audio loop
Armoured cockpit basics set up
More template management
Ocean shader and material updates
Crossbreeding weight adjustments
Increased max fog distance to prevent horizon seam at high altitude
consumable + seed info panel gene UI fixes
ASE template cleanup + added water template
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Reduce water requirement gene effect