reporust_rebootcancel

115,717 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Fixed being able to bypass gravity restrictions by chaining together IO entities Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
5 Years Ago
Add first person spectating of other players in demo playback
5 Years Ago
Disabled being able to splash liquid on water barrels/containers to fill them up
5 Years Ago
Added note to recycler, comment only
5 Years Ago
Make ent_find_radius find all entities, not just ones with colliders
5 Years Ago
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5 Years Ago
Working on engine internal item stats
5 Years Ago
Add debug_camera_target convar, set debug camera target entity by netid
5 Years Ago
Fill water loop based on player belt length and not hardcoded value
5 Years Ago
Allow debug camera to lookat local player of demo recording
5 Years Ago
Add ent_find_radius convar, gets a list of entity info in radius (only works in demo playback)
5 Years Ago
Allow map UI to be viewed during demo playback
5 Years Ago
Unsaved
5 Years Ago
Fixed water purifer missing references Can now fill containers with salt water using player.fillwater by passing "salt" as an argument
5 Years Ago
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5 Years Ago
More
5 Years Ago
Iterating
5 Years Ago
Better system for wheel-spin at low speeds, doesn't lower true friction
5 Years Ago
Volume stuff
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
More curves and gradients
5 Years Ago
[D11] 3084 TRC 4022 Popup added for full servers. Added input to quit out of loading screen.
5 Years Ago
[D11] [UI] Bold Font Fixes
5 Years Ago
[D11] Removed unused font material presets.
5 Years Ago
Swapped batching stuff out. Abandoning this, no motion vector support etc.
5 Years Ago
[D11] Re-enabled FOV slider and restored saving to it
5 Years Ago
[D11] Fix the weird screenshake when connecting a hit with a rock
5 Years Ago
[D11] Fixed issues with static coroutine in ServerMgr
5 Years Ago
Throwing weapons - fixing the animation flickering for the local player. Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation. Forecast: T1827
5 Years Ago
[D11] Remove swamps
5 Years Ago
Terrain4 terrain overlay improvements
5 Years Ago
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0 Atlas twig mat renders double sided
5 Years Ago
[D11] Move free mem reporter to new dll, make reported amount 64bit
5 Years Ago
Tuning for sky dynamic exposure
5 Years Ago
[D11] Fix to magenta on Bear Trap
5 Years Ago
[D11][UI] Added missing translations to en-US
5 Years Ago
[D11][UI] Fixed issues with the UI.controls screen.
5 Years Ago
[D11] Fixed Beta product icon not working on XB1 platform.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Moves native free memory calls and make the returned value 64bit
5 Years Ago
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
5 Years Ago
cherrypicking 48235
5 Years Ago
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5 Years Ago
reapply ASE fix that got lost that is causing slow imports
5 Years Ago
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
5 Years Ago
cherrypicking 48231
5 Years Ago
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5 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
5 Years Ago
Merge from main/posters
5 Years Ago
Merge from main