115,717 Commits over 3,959 Days - 1.22cph!
Fixed being able to bypass gravity restrictions by chaining together IO entities
Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
Add first person spectating of other players in demo playback
Disabled being able to splash liquid on water barrels/containers to fill them up
Added note to recycler, comment only
Make ent_find_radius find all entities, not just ones with colliders
Working on engine internal item stats
Add debug_camera_target convar, set debug camera target entity by netid
Fill water loop based on player belt length and not hardcoded value
Allow debug camera to lookat local player of demo recording
Add ent_find_radius convar, gets a list of entity info in radius (only works in demo playback)
Allow map UI to be viewed during demo playback
Fixed water purifer missing references
Can now fill containers with salt water using player.fillwater by passing "salt" as an argument
Better system for wheel-spin at low speeds, doesn't lower true friction
Merge from Main->Vehicles
More curves and gradients
[D11] 3084 TRC 4022 Popup added for full servers. Added input to quit out of loading screen.
[D11] [UI] Bold Font Fixes
[D11] Removed unused font material presets.
Swapped batching stuff out. Abandoning this, no motion vector support etc.
[D11] Re-enabled FOV slider and restored saving to it
[D11] Fix the weird screenshake when connecting a hit with a rock
[D11] Fixed issues with static coroutine in ServerMgr
Throwing weapons - fixing the animation flickering for the local player.
Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation.
Forecast: T1827
Terrain4 terrain overlay improvements
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0
Atlas twig mat renders double sided
[D11] Move free mem reporter to new dll, make reported amount 64bit
Tuning for sky dynamic exposure
[D11] Fix to magenta on Bear Trap
[D11][UI] Added missing translations to en-US
[D11][UI] Fixed issues with the UI.controls screen.
[D11] Fixed Beta product icon not working on XB1 platform.
[D11] Moves native free memory calls and make the returned value 64bit
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
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reapply ASE fix that got lost that is causing slow imports
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
Fixed water wells missing loot panel and not producing water
Ran Scene2Prefab for all water wells to propagate changes
Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields