reporust_rebootcancel

115,742 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Re-enabled FOV slider and restored saving to it
5 Years Ago
[D11] Fix the weird screenshake when connecting a hit with a rock
5 Years Ago
[D11] Fixed issues with static coroutine in ServerMgr
5 Years Ago
Throwing weapons - fixing the animation flickering for the local player. Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation. Forecast: T1827
5 Years Ago
[D11] Remove swamps
5 Years Ago
Terrain4 terrain overlay improvements
5 Years Ago
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0 Atlas twig mat renders double sided
5 Years Ago
[D11] Move free mem reporter to new dll, make reported amount 64bit
5 Years Ago
Tuning for sky dynamic exposure
5 Years Ago
[D11] Fix to magenta on Bear Trap
5 Years Ago
[D11][UI] Added missing translations to en-US
5 Years Ago
[D11][UI] Fixed issues with the UI.controls screen.
5 Years Ago
[D11] Fixed Beta product icon not working on XB1 platform.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Moves native free memory calls and make the returned value 64bit
5 Years Ago
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
5 Years Ago
cherrypicking 48235
5 Years Ago
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5 Years Ago
reapply ASE fix that got lost that is causing slow imports
5 Years Ago
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
5 Years Ago
cherrypicking 48231
5 Years Ago
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5 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
5 Years Ago
Merge from main/posters
5 Years Ago
Merge from main
5 Years Ago
Adjusting effect settings
5 Years Ago
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5 Years Ago
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5 Years Ago
Set up all exhaust effect code
5 Years Ago
Increase push flip force
5 Years Ago
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
5 Years Ago
Pre code review cleanup
5 Years Ago
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5 Years Ago
Fix incorrect pickup/repair item on fluid splitter/sprinkler/fluid switch Tweaked position of model and IO slots on fluid splitter Fluid splitter now shows HP and is easier to destroy
5 Years Ago
Added sky exposure control
5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
- Conditional health now supports a min/max. Settings are min EXCLUSIVE and max INCLUSIVE, and when both values are the same, the conditional will be on at that value (e.g. For only on when destroyed, set both to 0). - Moved engine damage FX to the conditional system. - Removed ModuleEngine damage ounds, these will be moved into the effect prefabs. - Removed OnEngineStateChanged and OnHealthChanged from VehicleModuleComponentBase as there are now unused.
5 Years Ago
Fixed indirect transmittance scale
5 Years Ago
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5 Years Ago
Cherrypicking 48210 48209
5 Years Ago
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5 Years Ago
cherrypicking 48157 48201 48207
5 Years Ago
nre fix
5 Years Ago
[D11] [UI] Raised resolution of "Star" texture slightly.
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed UI button selector block changing colour on locked buttons. Removed old code from ButtonMainMenu class.
5 Years Ago
[D11] Fix standalone defines