reporust_rebootcancel

139,343 Commits over 4,383 Days - 1.32cph!

4 Years Ago
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4 Years Ago
Asset farm setup.
4 Years Ago
Fix give notices showing 0 when spawning in items
4 Years Ago
Merge from main -> performance_sampling
4 Years Ago
Perf 6 will show CPU time of various unity update methods
4 Years Ago
Warehouse wip
4 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
textures (it missed them for some reason)
4 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
4 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
4 Years Ago
s2p
4 Years Ago
merge from main
4 Years Ago
tweaks for make traversal better around windows lowered AO factor on some props
4 Years Ago
Electric furnace boilerplate
4 Years Ago
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
4 Years Ago
Add a progress readout to the crafter loot panel
4 Years Ago
Vending machines and dropboxes are now compatible with storage adaptors
4 Years Ago
Cherrypickable material fix for the new tools at low shader level (Changed from Rust Cloth to Rust Standard) Slight optimization of related import settings.
4 Years Ago
Warehouse wip
4 Years Ago
lumberjack/concrete tool attack & impact sounds
4 Years Ago
Conveyor now draws exclusively from output slots of crafter
4 Years Ago
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
4 Years Ago
Conveyor now requires power to function, can be switched on/off Added a toggle IO input for smart switch integration
4 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
4 Years Ago
Warehouse wip
4 Years Ago
Skull fire pit polish & related files.
4 Years Ago
Fire Pit mesh overlay & scene backup
4 Years Ago
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4 Years Ago
PositionGenerator dependants
4 Years Ago
merge from main
4 Years Ago
mf main
4 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
4 Years Ago
terminal exterior final art before LODs
4 Years Ago
phases and codegen checks
4 Years Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter
4 Years Ago
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
4 Years Ago
Differentiate between a loss and not being in a round at all, so we can do different UI (this didn't matter with poker since we just show "x won the round" rather than "you lose"). Also show Bust as a different result status.
4 Years Ago
Win/Lose phrase changes
4 Years Ago
Bug fixes, and do random move correctly during betting phase
4 Years Ago
Fix poker UI errors when a player folds
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
New winner data, showing the round results in a more Blackjack-ish way. We don't really care about which players won or lost like we do in Poker, so much as just our personal result vs. the dealer.
4 Years Ago
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4 Years Ago
Adjust spray can description to remove mention of inserting attachments
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix lumberjack hazmat geometry being visible in eyes view (while downed)