115,915 Commits over 3,959 Days - 1.22cph!
Move GroundQuality definitions, plus extras
Different grip levels for different terrain types
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Manifest rebuild after merge.
Merge from Main -> Vehicles. Protocol++.
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Merge back from CarPhysicsChanges>Vehicles
Friction and drive force edits
delete RC bookmarks functionality
Merge from terrian_benchmark
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
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fixed computerstation rotation issues
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
Added utility to detect uppercases in prefab names.
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AmbienceEmitter using SqrDist
[D11] Cabin LOD update. Replaced missing wall.
[D11] Fusebox material fix
[D11] [UI] Fixed some loot panel names not translating
Moving stuff that's needlessly using MainCamera.Distance to MainCamera.SqrDistance
Updated linyx64 steamclient.so
Added snow grass diffusion profile to the HDRP asset
[D11] adds free mem routine for ps4
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World_Setup_v3 river and road meshes paths
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
Forest topology test for archipelago map
Snow biome bushes and road grass
Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects
Fixed item name not visible in other languages
More Localization Fixes
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
[D11] Appmanifest Override
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
[D11] Missing Mutliplayer plugin for Xbox One
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
Update to the benchmark scene