115,985 Commits over 3,959 Days - 1.22cph!
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Engine - hide unused slots
Fixed gravity warning displaying when connecting to a fluid switch set to off
Fixed a case where the gravity warning was displaying while connecting electrical components
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Simplified Network.Write into Network.NetWrite so it doesn't need to be derived
Use steam networking if running with -swnet
Specialized NetworkClient just for playing demos (so we don't have to implement it in every implementation)
Added DepthAwareBackgroundBlur effect
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[D11] Fix for muzzleflash disable causing null ref when weapon breaks
Added steamnetdebug to toggle debug info [0-8]
[D11] [UI] Adjusted monument keys in translation file to match facepunches existing phrases.
[D11] [UI] Fixed harbor translation error, added missing monument translations to translation file.
[D11] Rock Material Size Fix.
[D11] Industrial Building Optimisation.
Added a command to run a single benchmark scene
[D11] Force demo playback to load map from streaming assets, fix for reading from streamingassets on ps4
Async projectile raycasts, and use Unity's backface raycast instead of an extra manual cast
[D11] PS4 bug fix for save system requests/NP Toolkit requests deleting each other + extra debug logging for sign in flow
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
deleted old PlantEntity scripts. Codegen.
Init some lists with an initial capacity
[D11] Remove some log warnings from builds
Don't call GetAuthSessionTicket if no steam
Linux steam library update
Initialize Steam before the main menu (fixes rich presence errors)
UI pivot position tweak.
Crossbreeding changes.
Subtracting bundle shit because it's causing some problems and isn't important for the update
Check if demo button should be active on menu awake
Fix sorted demo list not updating when deleting demo
Only show demo browser button if user has demo files, as requested
Added SendInfo GetAllConnections
Choose NetworkInitSteamworks in Bootstrap
Added SendInfo.GetAllConnections()
Initialize SteamServer before creating server