128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                 subtracting all renderscale merges
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix dof distance not being applied properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved handling of long shot names
Added some input validation to shot and folder name input
Fixed demo UI wrong sorting layer causing input issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable demo.compressShotKeyframes by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Demo UI is now scaled by screen size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased size of new shot and folder buttons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased padding for shots inside of folders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix depth of field not working
Fixed drag and drop handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modified hint copy, slight update to next frame icon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update next frame icon
Fixed shot entries missing drag dots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove recordshot convar, we run it via UI now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Timeline styling changes, removed UI sample images
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added extra anchor to cliff_low_sloped_l due to terrain gap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More sub effects & related files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with world networking (introduced with monument_prioritization)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Better handling of fallbacks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaked road_vehicles to lessen the impact on roadside junkpiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_prioritization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from HDRP_Art_Backport
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Assigned missing hit areas
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show suicide menu option when in a demo (doesn't do anything) 
Show "Quit Demo" in it's place while playing a demo 
Manage suicide button from the MainMenuSystem component instead of it's own component
 
                
                
                
                
                
             
         
        
            
            
            
                
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                When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map