115,225 Commits over 3,959 Days - 1.21cph!
Fixed conditional add as well
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
Fixed conditional removal not saving to the prefab, + new features
Working on simplifying colliders on modules
merge from /Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
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When iterating on the ring road, prioritize retrying nodes with more missing paths
Replacing from capsule tests.
[D11] + Possible fix to Issue 1302
[D11] Remove placeholder icon
[D11][#3787] Reverted the TMPro folder name change and removed inline font changing in UIControls.cs
[D11] Fix for Compound Sign incorrect rotation + Material
[D11] [UI] Radial menu texture adjustments to help improve memory use. Removed old unused textures and functionality/scripts from Radial menus. Added missing translations.
[D11] Added mip maps to textures missing them
[D11] Fix Incorrect specular level on Assets
[D11] Tree Stump Material Updates
[D11] Further road Material updates (missed in commit)
[D11] Road Material update.
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[D11] Weapon Materials from FP Branch
[D11] Weapon materials moved over from main branch
[D11][UI] [#3503] Translate Minutes
Capsule ray test improvements, testing transformation.
[D11] deleted texture not used
[D11] Optimising texture sizes for console
[D11] Reverting some texture changes - pass 2
[D11] Reverting some texture changes - pass 1
Merge from skeleton optimizations