115,066 Commits over 3,959 Days - 1.21cph!
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
Fixed road_asphalt_2 missing spec map assignment
Increased supermarket and gas station target count from 2 to 3
Abandoned cabins (swamp_c) is now a tier 0 monument
BaseBoat.generate_paths is false by default when running in the editor (load times)
RustNative update (plain topology terrain generation)
Deleting Linux RustNative
Maintain a list of all MapMarkers on the server
Added a StripRig PreProcess
[#3095] bug fix for all point lights being broken on all package builds (see notes)
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
+ changes to the water shader and changes to the hair Strands shader. for water depth
[D11] Re-add TMP resouces
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[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
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touched green and blue mortar
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
Updated procedural map decor placement filters to work with plain topology
Fixed plain topology terrain paint selection name
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those)
Slightly reduced ring road iteration step size (again, better for larger maps)
Road meshes use their path normal instead of a smoothed normal
Increased tessellation of road and river meshes
Added a Trace test to Capsule
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
[D11] re-export roboto sdf fonts
[D11] re-export roboto sdf fonts
fix for _export fix which i unfixed in my last fix
[D11] Moves and retags fonts for asset bundle
[D11] Re-adds fonts in new location
[D11] deletes fonts from resources.
[D11] Fixed up age restriction content to reflect age restrictions
fixes for a couple of prefabs to improve monument decomposition
Fix for scene to prefab not converting objects
removing old textures (old runway/trail path textures and materials)
road_b textures and material tweaks
road_a redo
road_b textures and material tweaks
road_a redo
Renamed wasteland topology to plain (doesn't imply biome / vegetation)
Another fix for the ring road on large maps
[D11] [UI] Fixed broken cyrillic "A" in translation file (supposed to use English "A").