128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                █▇▌▇▊ ▆▇▇▅▆▍▋▌▋ ▍▄▊██▋ ▊▌▋▆▅ ▍▋▋▄▋▄▉ ▊▋ ▉▇▅▉▄ ▊▌▌▄█ ▆▌▅▅▋▋▋▉, ▄▊▆▊▊▊ ▅▊ ▉▉▇█▆█▅▅▆▊▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▅▄ ▅▇▍▌▍▍▆▍▅▆▆▇ ▆▋█▇█
▉▉▌▄▇▌▅ ▋▍▊▆▆▊▆▆▇ ▌▌▅▅▉█▇ ▋▄ ▋▅▊▉▊▄▆ █▍▇█▇▄▌▉ ▋▅▄▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▋█▌▋ ██▇▌▉ █▆█▋▉▋ ▌▅▇▍▇
"▇▇▉▍▊▍ ▉█▄▇▄▌▊ ▌▆ ▉▅▊▉▇▆▍▆▆" ▅█▅▉██▊▉▆▋▄▇ ▍▍▄▉▌▌ ▋▆█ ▇▋▌▇▆▊█▌▊▄█▅▆ ▌▆▌▍▄▊▊ █▉▌ ▋▌▉ ▆▊▄█▇▅ ▄▋▋ ▊▆▆▆▌▅▋ ▊▋▊▆▊▄ ▋▊▍▌▅▉▄▌
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increased bandit guard sense/forget ranges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added forward direction debug line to cover point gizmo rendering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bandit town static guard default spawns being through floors or floating .
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Lowered density of train signal lights 
Added signal lights to tjunctions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▆▍▋▇▇ ▇▆▆▅▊ ▋▄▇▊▋ ▄▅▊▍▄, ▅▅▆▊▊▍▉▅ ▉▊▇ ▋▅▇▄, ▍▋▇ █▌▌▆ ▄▅▋▉▄ ▆▇ ▇▆▆▇▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                countryside bunker entrance final art - models and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts 
Added a larger base to train_signal_lights_b variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▌▋▊ █▊▋▄▇ ▅▋▊▌▌ █▍▅█▉ ▍▍ ▇▋ ▄▄▍▉▌▍▅
▇▆▌▄▅▋▋▉ ▆▌▉▇▆ ▋▊▆▄▊ ▄▆▊▍▋▉█ ▉▅ ▋▊▉▄▌▅▆ ▌▉▋ ▋▋▋▅▊
▆▊▇▊▅ ▍█▋▍▍ ▋▊█▇█ ▆▊ ▊▉ ▄▌▋▋▊▅▍ ▌▄█▇▍▇▄▄ ▋▅▆ ▋▇▆▇ ▍▉ ▅▅█▋▉▄█▄▄ - ▅▄▋▉▍ ▊█▅▄▇▆▊▍█▊█
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed shots getting selected/unselected incorrectly when dragging a shot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can drag shots into the root folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prop is now animated on both subs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto focus shot name field when opening the new shot UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable previous frame button
Proper text resizing on top info bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▋▍ ▋▄▌▆█▉▊ ▊▋▄▋▇ █▄▅ █ ▅▋▅ ▅▋▊▋▉▆█▇▌▄▉▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▄'▋ ▇▆▇▋▇▆ ▌▌▄▉▄ ▊▄█▄▄ ▄█▄▌▊▄▍ ▌▍ ▊▍▊▊▉▆ ▉▅ ▆▅▆ ▄▊▆ ▊▇▆▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Physical rudder movement, client-side tick, profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▌█▊▍▊ ▋▊▄█▅ ▍█▌▍▉ ▋▍▋ ▆▄▄▋▄▅▋▅ ▇▌ ▋▄ ▆▇▅▇▅▅ ▅▌█ ▄▌▍▆ ▍█▋▊█▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Redo stomped changes to solo sub turret model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved train signal lights to the other side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mirrored train_signal_lights_a
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied some debug log changes/spam removal shelved changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied animal AI design shelved changes and state scroll speed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added train signals to some tunnel prefabs for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Train signal lights / meshes, textures, colliders and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another edge case that could make rivers overlap each other
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed harbors and fishing villages spawning at ridiculous slopes
 
                
                
                
                
                
             
         
        
            
            
            
                
                More colour updates, show shot being recorded in red on the timeline
Clicking play once the demo/shot has ended now returns to the start of the demo/shot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Demo info top layout (WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from io_colour (pie menu changes)