115,225 Commits over 3,959 Days - 1.21cph!
[D11] Updating Wood_Pillar_Quarry to new shader types.
Also calculate modifiers at post server load.
Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick.
Updated farming test save.
[D11][#3295] Removed VFX smoke and reinstated the old smoke system.
Disable saving on fireworks that are lit (previously done when going off, which was too late)
+ Added in a gamma value change to the terrain shader. called diffuse boost set it to 1.2 to brighten up the terrain
Plant ui now shows modifier values (placeholder).
Fixed a fertilizer bug with planters.
More modifier calculations/work.
Lights and planters now correctly update their plants.
[D11] +Turned off the shadows of decals I could find - Issue 3525
Moved some code around in editor
[D11][#3785] D11_Frontend scene updated to remove all references to the Light and Bold TMPro font.
Cherry picking
45869 (road and river mesh tangent fix)
Fixed road and river mesh tangents
Updated ring road to latest (cherry picking
44685,
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45065,
45068,
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45463,
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45596,
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45598,
45619, 45664)
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[D11] SceneToPrefab update ALL
Reworked more growth basics, exposed ground, light and water modifiers, protobuf.
[D11] Fixed LOD scale on rock cliff b
[D11] Art 3262 - fixed material issue on water_tower_collapsed.mat
[D11] [UI] Radial/Pie menu textures replaced with material shaders.
polish pass to new road textures + gloss balance
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Craters map - new build
Placed monument nodes
Updated material assignments in procmap and world_setup_v3 for road meshes
merge from Lunar_2020_new
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Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Stop velocity showing in inspector
Set up LOD Groups for all modules
Adjusted lod groups to the usual 25/13/1 setup
Set up LODs for all chassis types
Simplified colliders on 2module_passengers
Fixed panel never dropping with damage on 2module_passengers
Simplified colliders on 2module_flatbed and 2module_fuel_tank
Simplified colliders on 1module_storage
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
Simplified colliders on 1module_flatbed
Simplified colliders on 1module_engine
Simplified colliders on 1module_cockpit_with_engine
Monument check now checks topology and bounds rather than a flat distance check
Modular Cars inventory loadout edit
Finished simplifying 1module_cockpit.
More code review, profiler samples and convar checking in main menu