reporust_rebootcancel

97,524 Commits over 3,653 Days - 1.11cph!

6 Years Ago
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
6 Years Ago
Added cpu-side wave sampling test
6 Years Ago
Shader fix
6 Years Ago
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
6 Years Ago
merge into main
6 Years Ago
static sam
6 Years Ago
sam sites on top of launch manifest
6 Years Ago
Merge from main
6 Years Ago
Coastal wave test
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
6 Years Ago
[D11] [UI] Changing the inventory variant panels to match the mockups
6 Years Ago
[D11] Rob suggest taking the set out
6 Years Ago
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
6 Years Ago
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
6 Years Ago
[D11] Server Overview/Feedback is now interactable on the in-game menu
6 Years Ago
[D11] Take out previous changes they didn't work
6 Years Ago
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
6 Years Ago
[D11] Do a PCHosted build first on PS4 followed by a Package
6 Years Ago
[D11] First pass user signin to PSN on ps4
6 Years Ago
oilrig playable whitebox
6 Years Ago
Another attempt at fixing sleepers in safe zones.
6 Years Ago
[D11] merge from main
6 Years Ago
[D11] Got to add path
6 Years Ago
Shipping containers / 3m and 6m variants
6 Years Ago
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
6 Years Ago
Added ropes to HAB simulation Increased blend steps to 12 Added HAB deflated static mesh
6 Years Ago
[D11] Apparently use OpenScene()
6 Years Ago
[D11][UI] Fix for HUD belt bar background
6 Years Ago
[D11] Try this
6 Years Ago
update rowboat lod0
6 Years Ago
[D11][UI] Water catcher, item filter and information panel fixes
6 Years Ago
[D11] Attempt robs fix
6 Years Ago
Fixed packet flooding while reskinning using repair bench (RUST-195)
6 Years Ago
Cherry picking 29658 & 29659
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Fake Jenkins Methods
6 Years Ago
[D11] File-based logging system for dedicated servers.
6 Years Ago
tweaks to HAB-colliders-concave-merger
6 Years Ago
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6 Years Ago
6 Years Ago
Split cargo ship hull interior into two separate meshes
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
Merge from main
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
6 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
6 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
6 Years Ago
[D11][UI] Crafting screen expanded queue