reporust_rebootcancel

115,225 Commits over 3,959 Days - 1.21cph!

5 Years Ago
[D11] Updating Wood_Pillar_Quarry to new shader types.
5 Years Ago
Also calculate modifiers at post server load. Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick. Updated farming test save.
5 Years Ago
[D11][#3295] Removed VFX smoke and reinstated the old smoke system.
5 Years Ago
Disable saving on fireworks that are lit (previously done when going off, which was too late)
5 Years Ago
+ Added in a gamma value change to the terrain shader. called diffuse boost set it to 1.2 to brighten up the terrain
5 Years Ago
Plant ui now shows modifier values (placeholder). Fixed a fertilizer bug with planters. More modifier calculations/work. Lights and planters now correctly update their plants.
5 Years Ago
[D11] +Turned off the shadows of decals I could find - Issue 3525
5 Years Ago
Moved some code around in editor
5 Years Ago
▉▆▊▍▍▌▉ ▌▇▇
5 Years Ago
[D11][#3785] D11_Frontend scene updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
█▊▆▉▄▅▊▋▅▊▉ ▅▅▆
5 Years Ago
Cherry picking 45869 (road and river mesh tangent fix)
5 Years Ago
Fixed road and river mesh tangents
5 Years Ago
5 Years Ago
Cherry picking 45807
5 Years Ago
Updated ring road to latest (cherry picking 44685, 44993, 44994, 45065, 45068, 45082, 45462, 45463, 45575, 45576, 45577, 45596, 45597, 45598, 45619, 45664)
5 Years Ago
▇▌▄▆▇ ▌▍▋ ▇█▅█▍▅▍▌ ▊▊▋ ▇▋▋▋▆▋ ▄█▋▄▋▉▆ ▊█ ▉▄▌▊▆▉▉ ▍▌█▅▅▇█▊ ▋▄▉▋█▍▊▅▌ ▉▆ █▆▋ ▉▍▍▋▉▊▌ ▄▄█, ▅▋▋▌▆▄ ▊▋ ▄▄▇▋▍▉▆█▍▌▍ ▄▍▅▇▆. ▆▉▅▇▌▌▋▊ ▄▄▉▋▅▋▍▋ ▌▉█▅█ ▌▍█▉.
5 Years Ago
5 Years Ago
[D11] SceneToPrefab update ALL
5 Years Ago
Reworked more growth basics, exposed ground, light and water modifiers, protobuf.
5 Years Ago
[D11] Fixed LOD scale on rock cliff b
5 Years Ago
Merge from main
5 Years Ago
[D11] Art 3262 - fixed material issue on water_tower_collapsed.mat
5 Years Ago
[D11] [UI] Radial/Pie menu textures replaced with material shaders.
5 Years Ago
polish pass to new road textures + gloss balance
5 Years Ago
▅▍ ▄▅▋▅█ ▋▅▋▌▊ ▅▍ ▍▊█████▆▄▋▋▊
5 Years Ago
Craters map - new build Placed monument nodes
5 Years Ago
Updated material assignments in procmap and world_setup_v3 for road meshes
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
█▍▅ ▊▊▄▇▆▆.▅▊▆▆▇▄▆█▅▆▋▉▉▌▆▄▅▌ ▅▇▄▆▋▌▄ ▊▆▋▄▇▍▉▆▅ ▉▅▅▉▅ ▍█▄▍▇▄ ▉▍ ▄ ▍▉▉▅▅▍ ▅▍▌▇▆ ▋▋▉█ ▌▇ ▆▆█ ▇▅▍▉▊▅▌▄ ▇█▌█ ▊▆ (▌█. ▌▋▇▇▍▊.▆▋▆█▆▍▊▄▄▋▇▉▋▌▊▍▉▍ ▄▅▉██▌▄█▊) ▍▄▉ ▌▍█▊ ▌▅▆▅▍▍▇ ▆ ▇▄▅▅█▄ ▌▌ ▆▇▆▋▄▋ ▆██▋▆▊▄█ ▍█▄▄▍█▊▇ (▄▅. ▌▇▅█▋▌.▄▊▅▅▆█▊▊▊▄▌▌▊▅▊▋▆▌ ▅▋▅█▄▇▆▍▇ ▅▍▋▊▌▋▊▋.▉▉▍▆.█▋▇█▍▊▋▊)
5 Years Ago
LOD1 positioning fix
5 Years Ago
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted) Update time tracking to support the player being in multiple states
5 Years Ago
Stop velocity showing in inspector
5 Years Ago
Set up LOD Groups for all modules
5 Years Ago
Adjusted lod groups to the usual 25/13/1 setup
5 Years Ago
Set up LODs for all chassis types
5 Years Ago
Simplified colliders on 2module_passengers
5 Years Ago
Fixed panel never dropping with damage on 2module_passengers
5 Years Ago
Simplified colliders on 2module_flatbed and 2module_fuel_tank
5 Years Ago
Simplified colliders on 1module_storage
5 Years Ago
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
5 Years Ago
Simplified colliders on 1module_flatbed
5 Years Ago
Simplified colliders on 1module_engine
5 Years Ago
Simplified colliders on 1module_cockpit_with_engine
5 Years Ago
Merge from main
5 Years Ago
Monument check now checks topology and bounds rather than a flat distance check
5 Years Ago
Modular Cars inventory loadout edit
5 Years Ago
Finished simplifying 1module_cockpit.
5 Years Ago
More code review, profiler samples and convar checking in main menu