132,999 Commits over 4,293 Days - 1.29cph!
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merge from desert_military_bases
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
merged from Art_Bug_fixes
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merge from Desert_Military_bases
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
MLRS sounds (few bits still WIP)
MLRS lighting setup prefab pending final cabin model pass.
MLRS texture progress / Fixed minor issues with the FBX and bakes
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
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Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
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Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Lighthouse S2P