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133,664 Commits over 4,293 Days - 1.30cph!

4 Years Ago
Snowmobile wheel setup, and fix model direction
4 Years Ago
Some snowmobile initial setup
4 Years Ago
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4 Years Ago
NE sculpts
4 Years Ago
Better spectate entity name
4 Years Ago
Potential NRE fix in LateClientCycle
4 Years Ago
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North east cliffing and cleanup of old inland splats
4 Years Ago
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4 Years Ago
Test map changes
4 Years Ago
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4 Years Ago
Reduce MLRS rocket world model size and mass to 25% of actual size and mass
4 Years Ago
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4 Years Ago
Site C area progress backup
4 Years Ago
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4 Years Ago
Option to bilinear sample displacement map.
4 Years Ago
merge from main
4 Years Ago
Building brick skin atlas and material
4 Years Ago
Trace test
4 Years Ago
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4 Years Ago
Add stat for a player shredding a car Add stat for hands won in poker
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Fix HAB prefab bug
4 Years Ago
Fixed team UI not updating when spectated player leaves a team
4 Years Ago
Fixed guns not showing the correct ammo count when spectating
4 Years Ago
Converted all vehicles from spawning sub-entities to simply including them in their base prefab heirarchy. Converted: - Duo Sub [fuel storage, torpedo storage, item storage] - Hot Air Balloon [fuel storage, item storage] - Magnet Crane [fuel storage] - Minicopter (in earlier commit) [fuel storage] - MLRS [dashboard storage, rocket storage] - Modular car chassis [fuel storage] - RHIB [fuel storage, item storage] - Rowboat [fuel storage, item storage] - Scrap Transport Helicopter [fuel storage] - Solo Sub [fuel storage, torpedo storage, item storage] - Work Cart [fuel storage] All fuel-using vehicles also now start with 50 fuel when in editor.
4 Years Ago
Merge MLRSUpdates -> IntegrateVehicleSubEnts
4 Years Ago
Fixed extra MLRS rocket storage sub-ent
4 Years Ago
Add GetEntity to GameObjectRef
4 Years Ago
West+north road splatting
4 Years Ago
Respect hitnotify convar
4 Years Ago
Hit marker should now play when the player being spectated gets a headshot
4 Years Ago
Experimental, remove minicopter sub-entity spawning and simply include the fuel sub-ent on the base entity. This is the new standard in the desert base setup and seems to be working reliably, and may allow us to remove a lot of boilerplate spawning code.
4 Years Ago
Final'ish northern height & bake
4 Years Ago
4 Years Ago
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4 Years Ago
North side road fixes along new cliffs & bake