reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Make the AI controlled drone face the direction its moving
5 Years Ago
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5 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
5 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
5 Years Ago
SE coastline WIP
5 Years Ago
Remaining Site B topside spawns & surrounding terrain
5 Years Ago
Site B exterior WIP
5 Years Ago
Disable drone movement when colliding with something Allow landing and takeoff instead of constantly hovering
5 Years Ago
Site B stuff
5 Years Ago
5 Years Ago
Textures/mats for unique site B underground look
5 Years Ago
Fixed all broken Site B prefabs
5 Years Ago
Area around radtown3 and along new northern mountain road. Road barriers and relevant signs in a few areas. Site A checkpoint.
5 Years Ago
Bespoke radtown3 refresh with new layout and no broken prefab links
5 Years Ago
Fixed issue with cliff shader not getting correct biome tint.
5 Years Ago
Radtown 3 replacement/fix checkpoint
5 Years Ago
Tweaked splat color and tiling settings on Terrain4 asset
5 Years Ago
merge from main
5 Years Ago
schema/sitem updates
5 Years Ago
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
5 Years Ago
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5 Years Ago
updated shredder, textures/mat
5 Years Ago
subtracting 56232 - see Asana ticket
5 Years Ago
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5 Years Ago
Autoscroll event list to bottom when adding a new event
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
ui tweaks
5 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
5 Years Ago
events scroll basics
5 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
5 Years Ago
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5 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
5 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
5 Years Ago
merge from main
5 Years Ago
Random offset when sampling topology points
5 Years Ago
merge from /growable_rain
5 Years Ago
Added support for maxreceivetime to Steam Networking
5 Years Ago
Merge from lower_face_wearable
5 Years Ago
merge from /InteractionFix
5 Years Ago
Forgot to codegen
5 Years Ago
Merge from main
5 Years Ago
Merge from dof_target
5 Years Ago
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback Added current parented entity and dof target to the demo playback UI
5 Years Ago
Killed more OP caves
5 Years Ago
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5 Years Ago
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
5 Years Ago
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
5 Years Ago
debug.ent_find_radius will use the debug camera position if that camera is enabled
5 Years Ago
Initial headlights implementation on WorkCart