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142,566 Commits over 4,413 Days - 1.35cph!

4 Years Ago
subtracting harmony_qol 76404 76403 76350
4 Years Ago
Made the viewmodel aim helper pink to better stand out
4 Years Ago
Merge from main
4 Years Ago
Snow machine improvements WIP
4 Years Ago
Fixed water jug first person spectate errors when emptying jug
4 Years Ago
Got server side emoji working - simply place a png in a server directory called "serveremoji" and all clients on that server will automatically be able to use that in chat (the filename will be used as the chat string)
4 Years Ago
Make balloon engines have different levels of fires
4 Years Ago
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4 Years Ago
added 9th and 10th birthday balloon textures, updated material to show 9th birthday
4 Years Ago
wip ammo
4 Years Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
4 Years Ago
wip
4 Years Ago
Fixed build errors
4 Years Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
4 Years Ago
Handle some errors when using paste component values, skydome rotation can be stored
4 Years Ago
Cake wall textures
4 Years Ago
ModelViewer scene settings match default Rust settings
4 Years Ago
can now throw weapons onto racks
4 Years Ago
Another attempt to fix phrases
4 Years Ago
WIP support for servers to provide their own emoji's, still not working
4 Years Ago
Mark more LOD as dynamic so they update while moving
4 Years Ago
Reduce iterations through full emoji list Don't use the wood icon if the given string doesn't match any emoji's
4 Years Ago
Precache all possible emoji's for faster runtime use
4 Years Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
4 Years Ago
Added sky settings
4 Years Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
4 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
4 Years Ago
ModelViewer scene updates
4 Years Ago
Added bloom and tonemapping options
4 Years Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
4 Years Ago
Added sharpness/vignette settings
4 Years Ago
Merge from main -> harmony_qol
4 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
4 Years Ago
Setup vertical mount weaponrock colliders
4 Years Ago
Phrase fixes
4 Years Ago
Can now take weapons directly from the rack
4 Years Ago
Added dof settings
4 Years Ago
Clamp the aspect ratios
4 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
4 Years Ago
Fixed some foam issues, added normal scaling to lake / river shaders
4 Years Ago
Fixed caustics projector error
4 Years Ago
WASD movement, in case anyone uses it
4 Years Ago
Set switch LOD to dynamic
4 Years Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
4 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
4 Years Ago
Frame selected on start, some cleanup
4 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected
4 Years Ago
horizontal mount weapon rack
4 Years Ago
initial maincamera parameters
4 Years Ago
renaming