reporust_rebootcancel

133,521 Commits over 4,293 Days - 1.30cph!

4 Years Ago
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4 Years Ago
Fixed boom box and cassette recorder vm errors when first person spectating
4 Years Ago
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
4 Years Ago
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4 Years Ago
Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Splats for the mountains
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
4 Years Ago
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4 Years Ago
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
4 Years Ago
Subtracted a couple of shader file changes because of bug.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
4 Years Ago
Some formatting, comments
4 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
4 Years Ago
MLRS UI radius fix. Raycast spacing edit.
4 Years Ago
Fixed exceptions when exiting a demo while in first person
4 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
4 Years Ago
Merge from main
4 Years Ago
Merge Main -> MLRSUpdates
4 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
4 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
4 Years Ago
Fixed missing sfx on skull rock skin viewmodel
4 Years Ago
Increase MLRS map base zoom from 0.33 (repeating of course) to 0.45
4 Years Ago
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4 Years Ago
Shrink the MLRS UI visual target by half the rocket damage radius to give a good indication of actual damage area (in reality it shrinks by the whole rocket damage radius, but the rockets themselves damage in a radius which can reach outside that area)
4 Years Ago
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4 Years Ago
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4 Years Ago
MLRS rockets cluster less towards the centre of the potential hit area
4 Years Ago
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
4 Years Ago
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4 Years Ago
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4 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
4 Years Ago
Fixed ridable horse corpses not being lootable.