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97,845 Commits over 3,683 Days - 1.11cph!

6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
6 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
6 Years Ago
merge from main
6 Years Ago
Hapis error test
6 Years Ago
took some shine out of dark variant materials and removed backup materials from main
6 Years Ago
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊) ! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
6 Years Ago
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6 Years Ago
dynamic grass and grass terrain splat brightness alignment
6 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
6 Years Ago
rebuilt sound lengths protocol++
6 Years Ago
merge from main
6 Years Ago
compile fix
6 Years Ago
compile fix
6 Years Ago
water junkpiles LOS checks now include vehicle_movement missing icons
6 Years Ago
merge from main/mix-finalization
6 Years Ago
server compile fix
6 Years Ago
merge from main
6 Years Ago
Tons o mix tweaks
6 Years Ago
Changed particle lighting to ignore main lights when inside or underground Touched relevant shaders
6 Years Ago
weird angle temp fix (maybe)
6 Years Ago
Fixed skin shader hair caps normal calc
6 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
6 Years Ago
ch47 kamikaze fixes
6 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
6 Years Ago
Merge from tree_revamp
6 Years Ago
buoyancy / water fixes for caves (eeek)
6 Years Ago
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
6 Years Ago
Slightly increased wind params on new foliage to make it more dynamic at low wind strength
6 Years Ago
Tweaked wind params on tree and bush materials to prevent excessive bending
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Water junk piles files and extras
6 Years Ago
Scientists will stop mid-burst firing if they lose target.
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
ch47 event spawning boats no longer spawn directly in water (server perf) boats use half as many buoyancy points (server perf) slightly less boats spawning
6 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
6 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
6 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
6 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
6 Years Ago
Fixed water depth mask on glcore (rowboat)
6 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
6 Years Ago
merge back in
6 Years Ago
merge fix
6 Years Ago
server/client ifdefs cargo heli event protocol++
6 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
6 Years Ago
Fixed icesheet decal movement
6 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion