reporust_rebootcancel

97,311 Commits over 3,653 Days - 1.11cph!

6 Years Ago
Nuked core/speedtree shaders
6 Years Ago
Added core/skin hair-layer/cap base color for both masks Added skin hair-layer/cap mask and color replacement via dye sets Deprecated base color replacement used on older mesh-based caps
6 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
6 Years Ago
stopped spas12 dryfire from playing sounds twice
6 Years Ago
chinook locked storage crate model, fbx/textures/prefab
6 Years Ago
Slightly harder to wall off southern convoy (Hapis)
6 Years Ago
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6 Years Ago
Fixed NRE when terrain topo map isn't set
6 Years Ago
Merge from ai behaviour 12
6 Years Ago
Code gen
6 Years Ago
Merged from main
6 Years Ago
More work on AI
6 Years Ago
Birch trees models/LODs/Prefabs wip
6 Years Ago
AddLifeStory profiling
6 Years Ago
Merge from main
6 Years Ago
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
6 Years Ago
Rubble pile material fixes
6 Years Ago
Shipping container material fixes
6 Years Ago
Merge from save158
6 Years Ago
Restored warnaserror (?)
6 Years Ago
Manifest
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
6 Years Ago
Halved hdr-mode bandwidth; convolution ~33% faster Added render probe time slicing and refresh mode Added shader code support for texture mip bias (std) Added render probe scripting call api
6 Years Ago
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,
6 Years Ago
made the chainsaw use a scrolling texture instead of animating mesh when attacking
6 Years Ago
HitInfo PointStart fix.
6 Years Ago
compile fix
6 Years Ago
broken chainsaw
6 Years Ago
spas 12 balance incendiary shotgun shells fixed spas 12 worldmodel
6 Years Ago
fixed some clipping issues with spas12 worldmodel
6 Years Ago
fixed some bugs with spas12 3rd person animations
6 Years Ago
Fixed missing albedo map in brick_piles mat
6 Years Ago
precision tweaks to blend maps of Airfield/MT/Sewer branch
6 Years Ago
added admire anims for chainsaw
6 Years Ago
Improved cliff analysis after monument terrain adjustment
6 Years Ago
backup
6 Years Ago
spas12 fixes
6 Years Ago
spas12 implementation
6 Years Ago
eyebrow mesh and material changes, fixed uv issues on playermodel
6 Years Ago
Merged from temp ai 2
6 Years Ago
more flight ai
6 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
6 Years Ago
Reduced forest size in areas for performance reasons (Hapis) Fixed S11 Cave having no build block volumes (Hapis)
6 Years Ago
Temp AI
6 Years Ago
Potential fix for some painted sign textures disappearing on server restart
6 Years Ago
Merged from ai behaviour 11 branch
6 Years Ago
Yet another merge from main