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97,483 Commits over 3,653 Days - 1.11cph!

6 Years Ago
Minor flame turret exploit fix Fixed flame turret mismatch deploy / ground watch layers
6 Years Ago
Horse meat
6 Years Ago
spazzy look dir fix attempt
6 Years Ago
compile fix
6 Years Ago
compile fix attempt
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
a metric tonne of boat work audio work buoyancy work boat sinking mounted management no more footsteps on mounted objects no longer wet in mounted objects driver seats restrict weapon usage
6 Years Ago
pose re-export
6 Years Ago
no footsteps in vehicles no water level in vehicles
6 Years Ago
Added generic sitting pose
6 Years Ago
set beenie hat to not use baseball cap morph, material and dyeset tweaks
6 Years Ago
Fixed missing guides and hammer highlights on walls
6 Years Ago
Hapis progress
6 Years Ago
merge from vehicle_steering
6 Years Ago
missing files
6 Years Ago
▋▌▍▆▆▌█
6 Years Ago
updated passenger pose
6 Years Ago
Updated roof side model condition so only other roofs affect it
6 Years Ago
Conditional models refresh correctly when rotating a building block
6 Years Ago
Removed rotation hack from right hand side triangular walls
6 Years Ago
Added triangular wall conditional models when placed at a roof side
6 Years Ago
pivot changes on triangle walls (right-hand models)
6 Years Ago
merge from steering_animator
6 Years Ago
boat functionality and first pass polish boat sounds
6 Years Ago
Merged from main
6 Years Ago
Progress on mountable scientists
6 Years Ago
Hapis progress
6 Years Ago
pivot changes on triangle walls
6 Years Ago
edited steering pose, added passenger pose, added pose to animator
6 Years Ago
Removed occluder meshes from roof prefabs (unused)
6 Years Ago
Merge from roof_building_blocks
6 Years Ago
Merge from main
6 Years Ago
Don't spawn bradley while still loading
6 Years Ago
Imposter is IClientComponent
6 Years Ago
Halved vehicle modules texture sizes
6 Years Ago
backup vehicle components temporary textures end
6 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX
6 Years Ago
backup vehicle components temporary textures
6 Years Ago
boat work
6 Years Ago
Hapis progress
6 Years Ago
merge from steering
6 Years Ago
modified ch47 pivot to be closer to center boat work
6 Years Ago
Hapis progress
6 Years Ago
player animator blendtree updates and poses
6 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
6 Years Ago
merge from main
6 Years Ago
Run FileSystem_Warmup on dedicated servers
6 Years Ago
Fixed projectile particle systems no longer playing after being pooled