126,647 Commits over 4,109 Days - 1.28cph!
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
Tweak force position when paddling
Halve push force if floating in water
Rename kayak seats for consistency
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
Fixed gib rotation
Prefab cleanup
Fixed fuel storage not being accessible on RHIB after collider update
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
Renamed for /main consistency
Powerplant invisible light fix
Merge from TMP_Text update optimization
Bailing on SetVisible on all IUIScreens
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
Fishing village
Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
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Added AnimatorLOD to water pump, fluid switch and smart switch
Fishing Village
Various decorative floats and buoy rings/lods/collision and prefab setup.
Materials and textures.
merge from trainyard_path_fix
Airfield fixes & related mats/prefabs
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
Merge ScreenshotChanges -> Main
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred:
- Server creates the module entity and saves it to client with socket index -1 (no socket)
- Server adds the module to the car with socket index now set
- Server saves new socket index to client
- Client creates the module entity and calculates socket index correctly
- Client loads new entity, socket index incorrectly reverts to -1
- Client refreshes module conditionals, bad socket index causes NRE
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Transition viewmodel to paddle mode immediately if deployed while on a kayak
Merge from
53678 (ScreenshotChanges)
Rename canoe to kayak and oar to paddle
Reorganized relevant directories
Can now Left/Right paddle with lmb/rmb (using wasd still works)
Add check for IsDestroyed in all WantsSplash implementations
Merge from flare_optimizations
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
Merge from flare_optimizations
Fishing villages dressing backup
Wooden building color material variants