122,179 Commits over 4,048 Days - 1.26cph!
lowered L96 turret damage
[D11] Applying missing scripts to the rocks.
More gene encoding/transfer work.
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
[D11] Fix for Hemp Plant LOD2
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
Fixed some loading issues
[D11] Added a distance check to rowboats.
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
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disabled dashboard lights
Disable TailLights for now
Check if on vehicle, fixes menu NRE
Send health values to client after adding modules
Send map image background color with the map image
Fixed SkinnedMeshRenderers not showing damage texture
Fix motd showing when you kill a sleeper
Disable headlights by default for now
Remove "Recorded:" prefix
Store and display demo recorded time in demo hud
Cleaned up engine audio update method
Send throttle input value to client, for use with audio. Protocol++.
Show filename and timescale on demo HUD text
Added demo.togglehud command for input binding
tweak tail light prefab hierachy
updated module, adding lights
light model/texture mat etc
Minigun models/textures/materials (world and viewmodel)
Regen console system to fix missing convars
[D11] Range_halls assets in launch site fixed rotation
[D11] + Fixed objects randomly culling in the airfield
Fixed simpleflare errors on build
[D11] Added Roadsign gloves to bandit town shop
[D11] Few more Z fighting Fixes
fixed depth of field lerp speed being affected by timescale
reduced cost of autoturret at compound
[D11] Added loc keys for gloves
reduced sleeping bag decay time to 36 hours
SavasIsland_new caves terrain inserts
Updated old caves materials to match terrain