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97,845 Commits over 3,683 Days - 1.11cph!

6 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
6 Years Ago
Removed mushroom changes.
6 Years Ago
tree minigame fixes
6 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
6 Years Ago
Other biome flower tweaks
6 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
6 Years Ago
Animals should die less on spawn during server startup (if at all).
6 Years Ago
Candy cane club lowpoly and textures
6 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
6 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
6 Years Ago
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6 Years Ago
A bit more NPC tweaks.
6 Years Ago
Tweaked NPC attack offsets.
6 Years Ago
Planter typo fix Phrases
6 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
6 Years Ago
Subtracted 23812; needs a better approach
6 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
6 Years Ago
Reduced TSSAA overhead
6 Years Ago
merge into main protocol++
6 Years Ago
code cleanup tonnes of minigame work tightened up all colliders trees give half their resources on falling disabled minigame on some weird small trees
6 Years Ago
New mushrooms (no lods yet)
6 Years Ago
merge from main
6 Years Ago
tree minigame
6 Years Ago
Lazy deferred decal draw queue/order
6 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
6 Years Ago
Fixed deferred decal gbuffer normal decoding
6 Years Ago
Beenie hat now deforms hair
6 Years Ago
snowball meshes and textures
6 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
6 Years Ago
Substracted 23782
6 Years Ago
junkyard progress backup
6 Years Ago
nre fix
6 Years Ago
junkyard progress backup
6 Years Ago
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6 Years Ago
Fixed player motion blur popping when swapping LODs
6 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
6 Years Ago
Merge from main
6 Years Ago
EAC SDK update
6 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
6 Years Ago
Tree fall sound fixes
6 Years Ago
Added explicit specular control to hair shader
6 Years Ago
Workbench can no longer be locked (bug fix)
6 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
6 Years Ago
junkyard progress backup
6 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
6 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
6 Years Ago
Rocket factory / fixed walkway LOD's