reporust_rebootcancel

122,191 Commits over 4,048 Days - 1.26cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Minor decay edit
5 Years Ago
Using IOStateChanged instead of UpdateFromInput
5 Years Ago
Boot out player interaction if they're using the lift when it loses power
5 Years Ago
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5 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Show some helpful messages when a notification fails to send
5 Years Ago
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5 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
5 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
5 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
5 Years Ago
[D11] Upgraded construction distance while snapping
5 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
5 Years Ago
[D11][Art][#3193] Holographic Sight glass material
5 Years Ago
Scene
5 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
5 Years Ago
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5 Years Ago
tighten up piano tuning
5 Years Ago
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5 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
5 Years Ago
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5 Years Ago
Fix client compile
5 Years Ago
[D11] Optimised Flame turret fire particles.
5 Years Ago
[D11] Optimised Flamethrower fire particles.
5 Years Ago
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5 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
5 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
5 Years Ago
updated dashboard
5 Years Ago
[D11] Extra Terrain Materials
5 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
5 Years Ago
[D11] Optimised Hobobarrel fire particles.
5 Years Ago
more driver position /seat /dashboard tweak
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
5 Years Ago
[D11] Lock position on wooden door fixed
5 Years Ago
[D11] Even more Z fighting Fixes
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
5 Years Ago
[D11] Optimised large furnace fire particles.
5 Years Ago
[D11] Trainyard SLOD textured + Distances changed
5 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
5 Years Ago
[D1] Optimised furnace fire particles.