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122,150 Commits over 4,048 Days - 1.26cph!

5 Years Ago
[D11][UI] Added hint for climbing ladders
5 Years Ago
Ammo Pack meshes//textures/materials
5 Years Ago
[D11] Missing faces fix on road_bend_15x15
5 Years Ago
[D11] Fixed incorrect Mud_a_sewers material
5 Years Ago
fix + refactor
5 Years Ago
[D11] Updated fog in Abandoned Cabins and Bandit Camp. May need further refinement.
5 Years Ago
[D11] + Supermarket SLOD distance adjusted (May need further adjustment due to not being able to test on the server)
5 Years Ago
Removed cloning mechanic, instead you now receive a seed (plus bonus ones for yield gene modifiers) when picking the fruit, which contain the plant's gene data. Codegen.
5 Years Ago
[D11] Fix for Airfield Decals having shadows
5 Years Ago
Merge from hitboxes
5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
[D11] SLOD distances changed for all Water Well Monuments
5 Years Ago
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
5 Years Ago
Better shuffling when attempting to place roadside monuments
5 Years Ago
[D11] Changed Water Distortion value back to 0
5 Years Ago
[D11] Cherrypicked 35343, cached transform.position during DoStepUp()
5 Years Ago
prefab fixes
5 Years Ago
Bridge greyboxes
5 Years Ago
[D11][#3580] Setting fire texture to use bilinear filtering.
5 Years Ago
Removed SHADOW_VERY_HIGH variants from ASE template because that mode is no longer supported by HDRP
5 Years Ago
Restoring Linux RustNative
5 Years Ago
[D11] Launch Site SLOD Distance Changed
5 Years Ago
[D11][#3525] Top of Lighthouse no longer has shadow artefacts.
5 Years Ago
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5 Years Ago
Benchmarking setup for muzzle fx
5 Years Ago
[D11] Server compile fix
5 Years Ago
[D11] Remove unnecessary call
5 Years Ago
Merge from life_stats_fixes
5 Years Ago
Don't track melee accuracy on weapon hits
5 Years Ago
Fixed stack overflow in drain calculation
5 Years Ago
Tiled hose texture for connected hoses
5 Years Ago
Hose world model hookup and outline
5 Years Ago
Update hose world model with proper mesh
5 Years Ago
Compile fix
5 Years Ago
Powered light for vehicle lift
5 Years Ago
Make sure block param gets set on EmissionToggle
5 Years Ago
Adjust EmissionToggle to handle calling SetEmissionEnabled before OnEnable.
5 Years Ago
Merge from life_stats_fixes
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed stats not refreshing correctly between deaths
5 Years Ago
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5 Years Ago
Behicle lift in use status light now working
5 Years Ago
More vehicles on the test map
5 Years Ago
Actually nah, don't add vehicle lift to Craggy
5 Years Ago
Added a vehicle lift to Craggy
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix rear seats panel