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97,541 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
7 Years Ago
Subtracting EAC API update
7 Years Ago
Merged from main
7 Years Ago
Better population setup.
7 Years Ago
EAC API update (client side) Network++
7 Years Ago
More profiling
7 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
7 Years Ago
Gas station backup
7 Years Ago
toilet furniture greybox
7 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
7 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
7 Years Ago
Enabled prefab pooling on rotting flies effect
7 Years Ago
Eliminated GC allocs from Projectile.DoMovement
7 Years Ago
EAC API update
7 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
7 Years Ago
PlayerModel female geo update
7 Years Ago
Fixed IOOR exception in ScanForPositions.
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Grid.
7 Years Ago
Converted some remaining stuff to invoke handler
7 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
7 Years Ago
Added IsInvoking to invoke handler
7 Years Ago
Added DDSUtil optional partial mip chain export Re-generated terrain atlas textures with mip chain limit
7 Years Ago
Spermket greybox
7 Years Ago
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7 Years Ago
Terrain atlas generator now exports directly to dds Generated new terrain atlas textures
7 Years Ago
Fixed building atlas lod material
7 Years Ago
Added DDSUtil for texture data export to dds Added direct to dds output on texture packer Repacked building atlas material
7 Years Ago
New snow terrain tiling and material settings
7 Years Ago
New snow textures
7 Years Ago
Gas station initial dressing pass WIP gas station pavement LODs/COLs/Prefab
7 Years Ago
Bundling preprocessing fix
7 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
7 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
7 Years Ago
Snow mounds and atlases
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Grid.
7 Years Ago
Gas station terrain splats, building/monument splats
7 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
7 Years Ago
Gas station scene files, prefab Scene organization and greybox / initial dressing pass
7 Years Ago
Optimized SkinSet (player gender / race setup)
7 Years Ago
Coverage shader tweak
7 Years Ago
Added sampled coverage queries
7 Years Ago
Removed a culling debug param
7 Years Ago
merge from main
7 Years Ago
Re-enabled shore wetness on terrain shader
7 Years Ago
Forced occlusion culling to always use pixel shader fallback
7 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
7 Years Ago
Fixed and re-enabled culling compute shader path
7 Years Ago
Fixed erros generated when culling has safe mode enabled