reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Fixed river and swamp materials
5 Years Ago
Fixed runtime shader error on lit terrain blend shader
5 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
5 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
5 Years Ago
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5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Reverting the previous checking - accidentally committed assets.
5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Removing duplicate vertices from bakes.
5 Years Ago
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5 Years Ago
Clean up slot machine entity based on code review feedback
5 Years Ago
5 Years Ago
[D11] Added support for building PS4 Patches.
5 Years Ago
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5 Years Ago
Fix for another serialised member within a #if block
5 Years Ago
Disable occlusion warnings while I look into them
5 Years Ago
disable pool warning
5 Years Ago
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
5 Years Ago
[D11][#3998] Fix for shadows flashing when far from the map center: 1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory. 2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
5 Years Ago
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
5 Years Ago
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
5 Years Ago
Merge from entity_hiding
5 Years Ago
oops, missed a file
5 Years Ago
Merge from main
5 Years Ago
Fixed "missing parent entity" spam
5 Years Ago
Missing files.
5 Years Ago
Scene backup. More effects folder organizing
5 Years Ago
Don't pool the engine audio grains because they seem to use up a lot of memory
5 Years Ago
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
5 Years Ago
Occlusion culling/SLOD fixes (invisible objects)
5 Years Ago
Changes to the way tree gets split
5 Years Ago
Cleaning when destroying monuments.
5 Years Ago
[D11] Scene fix - SLOD cell root
5 Years Ago
[D11] Merge with main
5 Years Ago
Merge from main
5 Years Ago
merge from easter2020_disable
5 Years Ago
Restore mainmenu logo and menu video
5 Years Ago
Converted materials
5 Years Ago
Disabled terrain instancing
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11][#3980] Dome barrel spawning does not exceed spawn points
5 Years Ago
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
5 Years Ago
[D11] Bump xb1 app version
5 Years Ago
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
5 Years Ago
Cap max explosion force a bit lower
5 Years Ago
merge from easter2020_disable
5 Years Ago
disable Easter2020
5 Years Ago
[D11] Re-enable satchel charge deployed
5 Years Ago
[D11][#4006] Fix for been kicked for picking up a sleeping bag