121,683 Commits over 4,048 Days - 1.25cph!
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
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fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference
[D11] [Animation] [#3218] Jumping while holding a holdable item does not cause that item to judder rapidly anymore
NoticeArea uses RustLayout (fixes spazzing)
[D11] removes anti-hack snap/warp but leaves in the time sanity checks
[D11] removes anti-hack snap/warp but leaves in the time sanity checks
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Archipelago latest build
Stones and Gravel splat foliage filters avoid roads/buildings
[D11] latest anith cheat changes
[D11] latest anith cheat changes
[D11] latest anti-cheat changes
[D11] latest anti-cheat changes
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
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[D11] latest anti-cheat fixes
[D11] latest anti-cheat fixes