97,800 Commits over 3,683 Days - 1.11cph!
Added high quality normal mode to material packing processor
Updated analysis tool
Supermarket / Finished the lowpoly / Added broken glass
OSX/GLCore gamma-related darken fix candidate
Better spawn handler density enforcement
small backpack fbx/materials/textures/prefab etc
Larger coastal player spawn areas
Eliminated ~300B of GC allocs whenever a randomized sound was played
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
gas_station progress backup
OSX query crash fix candidate
EAC SDK update (fixes macOS startup issue)
Use query fallback only on osx, if not a dev + testing mode
wheelcollider springforce set to 10,000
Re-enabled coverage queries for debugging
Fixed fuzz in cloth shaders
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gas_station progress backup
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Rebuilt Facepunch.Network and Facepunch.Raknet
EAC SDK update (eliminates GC allocations)
More work on optimizing navmesh grid.
More description fixes and updates
Removed max draggable from items (except liquids)
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
minor light flare added to ceiling lights
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adding texture sets wall_tiles_a, wall_tiles_b, materials
Do EAC auth right after Steam auth
EAC HandleClientUpdate tweaks
EAC register timeout is 20 seconds
More work on optimizing rebaking of navmesh grid cells.
Description fixes + Phrases
fixed skulls missing nametags