reporust_rebootcancel

95,962 Commits over 3,622 Days - 1.10cph!

7 Years Ago
Item store auto pricing (based on age)
7 Years Ago
Fixed stone hatchet invisible in workshop
7 Years Ago
Fixed moonwalking
7 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
7 Years Ago
Fixed lootpanel missing references
7 Years Ago
Fixed that some small static rocks were never culling
7 Years Ago
plant entity profile samples
7 Years Ago
merge into main protocol++
7 Years Ago
water properly increases plant yield
7 Years Ago
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles increased oil barrel yield but decreased oil barrel spawn frequency
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
made ceiling lights brighter reduced cost of water bucket fixed a bunch of plant growth issues can add water to planters for increased yield added black loot box ceiling lights no longer turned off by water exposure
7 Years Ago
Merged latest occlusion culling with infinite sparse grid Removed static decor from culling
7 Years Ago
Merge from main
7 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
7 Years Ago
Progress (backup checkin)
7 Years Ago
7 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
7 Years Ago
Made ragdoll movement non jittery
7 Years Ago
Truck polish and optimization
7 Years Ago
Added a new junkpile containing the wrecked truck Manifest
7 Years Ago
Truck variants LODs/COL/Prefabs
7 Years Ago
Truck wreck models/LODs/COL/Prefab
7 Years Ago
cherrypicking truck variants
7 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
7 Years Ago
merge from main
7 Years Ago
Don't add the skinned mesh colliders to the local player
7 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
7 Years Ago
Removed collider and rigidbody from the player_preview prefab
7 Years Ago
Merge from main
7 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
7 Years Ago
Subtracting changeset 18195
7 Years Ago
Baseline (backup checkin)
7 Years Ago
Cleaning
7 Years Ago
Fixed allocation leak in Proto.CopyTo
7 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
7 Years Ago
Added truck variants
7 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
7 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
7 Years Ago
Stop using LayerMask.GetMask!
7 Years Ago
Fixed allocations in UIHUD
7 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
7 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
7 Years Ago
7 Years Ago
Server fix
7 Years Ago
Sleeping bag fix
7 Years Ago
VariableReference gone
7 Years Ago
Pickup/drop notice optimization
7 Years Ago
Optimized Vitals updating (allocations)