121,236 Commits over 4,018 Days - 1.26cph!
More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
Fix for NaNs in sky on xb1 and fix shader warnings
Workaround for XB1 GPU crash (disable an optimisation in the decal stuff)
+ changes to some of the particles, Knocked down the amount they emit
[D11] Fixes some ifdef's incase anybody lands without d11_defaults set properly.
[D11] Fix cache free to be in the correct place
[D11] Checking in before merging with main
[D11] Fixes syncOnPosition cache problem.
midnight hour build backup
[D11] Checking in WIP ... alters the network format so that position messages are compressed as ProtoBuf messages, allowing us to send a byte with flags set for delayable & syncPosition. We no longer need to send the entityID as we can now partially read the entity message to see the entityId, groupId & prefabId ... Not caching entities with syncPosition set causes things to freak out... checking in now so I can rewind if needed.
project_gaea latest
Terrain 6k, improved features/features scale across the board
[D11] Fix branch parsing in TC buildinfo script
cowbell uses C instead of A
piano sounds
trumpet sounds
tuba sounds
misc instrument polish & tuning
Fixed BatteryCellTier1 gibs error
fixed medium battery energy density
generator now cost 125 scrap instead of 175
solar panel available at compound for 75 scrap
medium battery added, available at bandit for 75 srap
KDTree fixes, Conversion tool fixes, batcher work...
[D11] Updated assets in Content\Props with new LOD group components
[D11] [UI] Removed old test textures for community hub from Resources folder.
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
[D11] [UI] Fixed define issue.
[D11] yet further \Assets\Prefabs\Deployable LODs
Move everything into its own namespace (and better folder name)
[D11] [UI] Adjusted loading screen delay when respawning.
[D11] Server startup warning fixes
[D11][#2912] fix for sfx invalid seek error
Fix compile error in client builds
Switch to custom domain
Document some functions and classes
Switch lastCleanup to RealTimeSince
Move some classes to their own files
Tidied up the KDTree classes
[D11] Switching to broken items no longer plays equip animation.
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
[D11] some more Assets\Prefabs\Deployable LODs