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134,057 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Merge Main->NewWounding
5 Years Ago
Fix for UIBackgroundBlur grabpass being offset.
5 Years Ago
merge from /train_tunnels_new_content
5 Years Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
5 Years Ago
Hitch & trough can now be placed down narrow triangle passages
5 Years Ago
created some demo layouts of the underwater labs
5 Years Ago
Code review: Fix comment wording
5 Years Ago
merge from save214
5 Years Ago
compound s2p
5 Years Ago
save++ network++
5 Years Ago
merge from train_tunnels_new_content
5 Years Ago
merge from /rock_formation_medium_b_terraingap
5 Years Ago
merge from /rock_formation_b_anchors
5 Years Ago
Final art for the bottom stairwell 360 pieces, dressing
5 Years Ago
Set up correct crawl speed
5 Years Ago
Fix incapicated gesture, make CurrentGesture nonserialized
5 Years Ago
More crawling code, getting to grips with the whole player model system
5 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
5 Years Ago
WIP PlayerModel code, some renaming
5 Years Ago
Merge from render_scale
5 Years Ago
skin approval
5 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
5 Years Ago
Merge from render_scale
5 Years Ago
Bug fixes, deleted temp files.
5 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
5 Years Ago
Hook up a new BeingLooted flag for players
5 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
5 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
5 Years Ago
Test map edit
5 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
5 Years Ago
client compile fix for new Reloading ai event.
5 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
5 Years Ago
backup
5 Years Ago
client compile fix
5 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
5 Years Ago
Detail greybox models for underwater labs
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
5 Years Ago
Merge from render_scale
5 Years Ago
Fixed some jitter matrix issues.
5 Years Ago
Updating dungeon grid test scene
5 Years Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
5 Years Ago
Merge from 360_stairwell
5 Years Ago
Merge from render_scale
5 Years Ago
Mip bias settings
5 Years Ago
merge from AI main
5 Years Ago
added Reloading AI event.
5 Years Ago
Picking out old updates
5 Years Ago
Implementation