reporust_rebootcancel

121,207 Commits over 4,018 Days - 1.26cph!

5 Years Ago
Add more information to the pairing message, and truncate them if they're long
5 Years Ago
Fixed caragoship hull interior culling on low object quality
5 Years Ago
Apply vertex/alpha color functionality Added terrain blending SF
5 Years Ago
New grass meshes
5 Years Ago
Output console log file/folder before opening
5 Years Ago
Added mesh combining utility.
5 Years Ago
merge from tree_game (tree harvest minigame fixes)
5 Years Ago
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5 Years Ago
merge from /hold_to_drink
5 Years Ago
remove changed items list from buildinfo.json
5 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
5 Years Ago
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
5 Years Ago
merge from main
5 Years Ago
Fixed small refinery placement on ice, rocks and uneven surfaces
5 Years Ago
Large furnace can be placed on world layer (rocks) again
5 Years Ago
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5 Years Ago
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5 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
5 Years Ago
Fixed remaining materials Added missing textures
5 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
5 Years Ago
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6 Years Ago
Fixed SSR being forced always-on by custom shadergui
6 Years Ago
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6 Years Ago
Added template mat id + shader regen
6 Years Ago
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6 Years Ago
Don't voice limit cowbells
6 Years Ago
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6 Years Ago
Remaining MilTun & S2P Prefab fixes
6 Years Ago
More
6 Years Ago
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6 Years Ago
[D11] selective cherry-picking from 39409, 39413, 40196 which had some key fixes for particle materials and shaders, plus some additional ad-hoc material updates from main branch latest, to fix some effects.
6 Years Ago
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6 Years Ago
Train area
6 Years Ago
Card reader fixes. Scene
6 Years Ago
short circuit detection on OR switch improved circuit changed signal sent to root entities battery getdrain improvements
6 Years Ago
terrain stuff 4 debug (2)
6 Years Ago
terrain stuff 4 debug
6 Years Ago
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6 Years Ago
Added hdrp/custom/lit terrain blend
6 Years Ago
Scene
6 Years Ago
Updated materials
6 Years Ago
Updates material conversion tool
6 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
6 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
6 Years Ago
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.