reporust_rebootcancel

112,200 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Reenable map compression
6 Years Ago
Delete cached maps if there is a checksum mismatch
6 Years Ago
Fixes for map compression
6 Years Ago
Lighting prefab. Scene s2p.
6 Years Ago
Last bit of lighting. Possible fix for Fusebox
6 Years Ago
faster loot fix for inserting items into loot
6 Years Ago
map fixes
6 Years Ago
projecctile NRE fix
6 Years Ago
[D11] some minor script optimisations - remove double sorting of traces
6 Years Ago
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
6 Years Ago
[D11] a couple of fixes to enable the occlusion based visibility code on console
6 Years Ago
[D11] [Audio] Reverts map zoom fx to every press of the button
6 Years Ago
[D11] Reverts zoom oneshot to every press of the button
6 Years Ago
[D11] [Audio] Map zoom loops
6 Years Ago
[D11] [Audio] Map zoom loops
6 Years Ago
Updated old translation strings on ceiling light on/off actions
6 Years Ago
[D11] Updated some Reporting Flow popups to improve the spacing
6 Years Ago
[D11] [Audio] More reverb tweakage
6 Years Ago
[D11] [Audio] More reverb tweakage
6 Years Ago
[D11] Updated priority order on bed quick actions
6 Years Ago
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
6 Years Ago
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
6 Years Ago
6 Years Ago
[D11] [Audio] map zoom sfx wip
6 Years Ago
[D11][Tutorial] Force saved shelter door prefab (upgrade seems to have broken serialization somehow)
6 Years Ago
[D11][Tutorial] Added thicker outline to tutorial objective sub item text
6 Years Ago
Fixes for playing "Procedural Map" in the editor
6 Years Ago
Prevent building when the scripts are compiling or have failed to compile
6 Years Ago
Fix for error about NativeArray access
6 Years Ago
Name instanced meshes
6 Years Ago
[D11] SwapSeat command for boats, disabled showing Fuel/Engine options when not sat in drivers seat, and disabled the LookAt capsule when sat in a boat
6 Years Ago
[D11] OpenSSL for Orbis.
6 Years Ago
[D11][Tutorial] Fix for issue #544, can no longer place broken items until fixed at repair bench
6 Years Ago
[D11] LiteNetLib bug fix for mass disconnections.
6 Years Ago
[D11] [Audio] more reverb tweaks
6 Years Ago
[D11] [Audio] more reverb tweaks
6 Years Ago
[D11] shader lod stripping had been lost on the most to 2019.1.
6 Years Ago
excavator scene update (belts)
6 Years Ago
Terrain belts update
6 Years Ago
[D11] [UI] visual changes to the crafting screen
6 Years Ago
[D11] fix some m_SourceFontFile that wouldn't null out, seems to be an editor or engine serialisation problem. This stops the original otf files being pulled into memory.
6 Years Ago
[D11] [UI] Selected blueprint skin name now correctly translates.
6 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
6 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
6 Years Ago
[D11] [Audio] Fix sub tab sfx
6 Years Ago
[D11] [Audio] Fix sub tab sfx
6 Years Ago
[D11] remove unused large fonts which were being referenced in by the regular font
6 Years Ago
6 Years Ago
[D11] [Audio] Adds map legend sfx
6 Years Ago
[D11] [Audio] Adds map legend sfx