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97,026 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Merged from main
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
7 Years Ago
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7 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
7 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
7 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
7 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
7 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
7 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
7 Years Ago
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7 Years Ago
semi_auto pistol 3rd person tweaks
7 Years Ago
3rd person animations for Semi-Auto Rifle
7 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
7 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed culling lag when players turn visible
7 Years Ago
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7 Years Ago
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7 Years Ago
Cherry picked latest foliage shader changes from dungeon_art_4
7 Years Ago
Fixed foliage not showing on editor start (bug in ST wind code)
7 Years Ago
fix for guest code not saving
7 Years Ago
Added global wind control via windzone
7 Years Ago
Optimizations
7 Years Ago
terrain grass texture tint tweaks end
7 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
7 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
7 Years Ago
overgrowth tint tweaks terrain grass texture tint alignment (works on the same colour level as overgrowth)
7 Years Ago
Added xz & y wind attenuation via vertex color rr & g
7 Years Ago
Foliage seed is stored on the cell
7 Years Ago
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
ListHashSet has Clear and AddRange methods
7 Years Ago
Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
7 Years Ago
Refactoring, making everything less insane
7 Years Ago
Changed all non-terrain occluders to use the same material
7 Years Ago
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
7 Years Ago
added entity.spawnitem (spawns item in world, where looking at)
7 Years Ago
Can use entity.spawn in debug camera/spectator mode Client and Server convars can share the same name Animals will eat dropped food if they're hungry Added MainCamera.Raycast Convars can specify a name Convars can receive Vector3 Added ai.ignoreplayers Ai BusyTimer has an OnFinsihed callback
7 Years Ago
bone fragments - fbx/prefab/materials/textures
7 Years Ago
Disabled revz in editor (only needed on builds)
7 Years Ago
small draw distance fix on warehouse
7 Years Ago
Merge from main
7 Years Ago
Server fix
7 Years Ago
Fixed MapEntities spawning after loading a save Disable movement voilations until we figure out what's happening