reporust_rebootcancel

143,115 Commits over 4,413 Days - 1.35cph!

5 Years Ago
Merge misc_improvements -> snowmobile
5 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
5 Years Ago
More inland cliff replacements
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
5 Years Ago
Fixed vm getting orphaned when entering debug cam
5 Years Ago
Fixed event NRE when spectating in a demo
5 Years Ago
Merge BaseMountable -> misc_improvements
5 Years Ago
A general tidy-up for vehicle code to make things easier in the future. - Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client. - Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine. - Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets). - BaseVehicle IsMounted implementation fix.
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Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
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Merge from main
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More snowmobile setup
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Snowmobile collider edit
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East sculpts for new cliffs
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Updated drinking to deal with displacement
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Trace update
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Cleanup
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More accurate tracing into the ocean volume
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Fixed crossbow vm loaded state
5 Years Ago
Subtract 66779
5 Years Ago
Remove all client side mounted references for instruments
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Snowmobile detail colliders
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Water inflatable changes
5 Years Ago
WIP tidying up client-side access to _mounted
5 Years Ago
Cleanup
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Remove unused overrideMountedLookAt
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