reporust_rebootcancel

121,207 Commits over 4,018 Days - 1.26cph!

5 Years Ago
[D11] + Crate_normal_2 LOD server fix
5 Years Ago
network++ save++
5 Years Ago
[D11][UI] Fixed issue with navbar displaying queue. Compile Fix
5 Years Ago
[D11][UI] Changes to the big wheel loot panel
5 Years Ago
merge from CampFireFix
5 Years Ago
network++
5 Years Ago
merge from tree_game
5 Years Ago
merge from map_improvments
5 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
5 Years Ago
▉▄▅▍▄▍▆▇ █▍▊▌ ▉▅▆▅█▉▄▉▉. ▌█▇▊▋█▌ ▋▄ ▇▆█▊▉▄▅ █▇█ ▊▄▅▅▊ ▆▉▋▍ ▅▋ ▌█▊█▋▉▋, ▇▆▉ █▉█ ▉▇█▌ ▊▅▄▄▅▉ ▍█▊▆: ▋▇▆▊▌▉▇█▌▋▆.▌█▇▄▄▍▅█▋▊ ▇▌ ▊#▅ ▋▅ ▊▊▌ ▊▍▄▇▄▄ ▍▌ ▉▍▄▅ █#▊
5 Years Ago
Big Rig WIP & mat stuff
5 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)
5 Years Ago
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
5 Years Ago
Campfire fire and smoke FX now always go straight up, even when placed on slopes
5 Years Ago
█▆▍▊▇▋▉ ▇▋▋▅▅▇▄▄▇ ▍▋▌▆▋▇█▆
5 Years Ago
Updating comments etc
5 Years Ago
Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
5 Years Ago
Add header image and url to server info command
5 Years Ago
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
5 Years Ago
▌▋█▊▄▇▇ ▌▄▌▉▆▍█ ▉▆▌▊▋ ▇▄▅▉
5 Years Ago
Merge from main
5 Years Ago
Remove unneeded pass by ref Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
5 Years Ago
Merge from main
5 Years Ago
Tundra tree marker data
5 Years Ago
Rig scene
5 Years Ago
Merge from main
5 Years Ago
Marker data for palm trees
5 Years Ago
disabled majority of halloween content
5 Years Ago
battery info
5 Years Ago
▉▌██▉ ▊▌▋▌▅▅█ ▄▆▉▄▊███ ▋▊ ▌▄▉▆
5 Years Ago
[D11] + More fixes to various server assets
5 Years Ago
[D11] + Fixed the in scene LOD issues of sphere_tank
5 Years Ago
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
5 Years Ago
merge from main
5 Years Ago
circuit recomputation logic circuits recompute when wires are cleared/added removed OR switch short circuit detection
5 Years Ago
[D11] + Watch_tower_b Z fighting fix
5 Years Ago
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
5 Years Ago
Log file/folder fixes
5 Years Ago
[D11] [UI] Temp fix for placement issues (Will still be broken for placing on terrain, currently investigating).
5 Years Ago
[D11] + Possible fix to Office_bld_a Z fighting
5 Years Ago
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
5 Years Ago
[D11] Assets\Bundled\prefabs\static LODs
5 Years Ago
[D11] Fix for unable to rotate items from building plan.
5 Years Ago
[D11] Building fixes
5 Years Ago
Added secondary network group subscription (this should currently not do anything)
5 Years Ago
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
5 Years Ago
terrain gloss and splats rework
5 Years Ago
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
5 Years Ago
Rust editor Time and Fog now persistent across sessions
5 Years Ago
[D11] barge_container_park - disappearing fix