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97,497 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
7 Years Ago
Compile fix
7 Years Ago
Boar/Chicken/Wolf boilerplate
7 Years Ago
Scene update
7 Years Ago
Bunker door prefab and placement
7 Years Ago
Horsey Horsey
7 Years Ago
Attack/eat position fixes
7 Years Ago
Added PlaySound to animal animators Animal attack/eat sounds
7 Years Ago
Bolt rifle world model re-creation
7 Years Ago
error fixes
7 Years Ago
Manifest
7 Years Ago
Merge fixes
7 Years Ago
airfield unreachable door barricade, line of sight culling fixes
7 Years Ago
Airfield underground culling volumes setup
7 Years Ago
Merge from main
7 Years Ago
Bunker door model
7 Years Ago
backup
7 Years Ago
Foliage wind anim support for mesh batching
7 Years Ago
fix for map drawing not loading properly
7 Years Ago
Launch_site level design first pass / lines of sight & flow launch site model rocket crane model
7 Years Ago
rocket wagon greybox
7 Years Ago
fixed spinner wheel occlusion
7 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
7 Years Ago
wip
7 Years Ago
added small refinery to both harbors
7 Years Ago
fix for NRE when applying sign update after sign was destroyed
7 Years Ago
Fix missing silencer attach audioclip ref
7 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
7 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
7 Years Ago
fixed spinner placement hovering
7 Years Ago
rocket greybox wip
7 Years Ago
unicorn sauce
7 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
7 Years Ago
Ambient improvements. Map stuff.
7 Years Ago
Profiling
7 Years Ago
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7 Years Ago
fixed a bug with the wrong f/x being played when silencer attached
7 Years Ago
Profiling
7 Years Ago
Workbench tier 1; fbx/prefab/textures/materials/gibs
7 Years Ago
Profiling
7 Years Ago
Caves scene2prefab
7 Years Ago
Upping death pit damage output to ensure people in full armor die
7 Years Ago
cave_puzzle_b prevent building hull required an update
7 Years Ago
merge from main
7 Years Ago
launchsite base files
7 Years Ago
backup
7 Years Ago
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7 Years Ago
workshop item icons + Rust.Workshop Build
7 Years Ago
can very, very rarely find supply signals in green military crates
7 Years Ago
Actual patched StandardWithDecal shader to use black/clear as default