reporust_rebootcancel

112,179 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11] #1838
6 Years Ago
Cleared the buglist.
6 Years Ago
[D11] [UI] Added audio listener to "Frontend Camera" (was spamming output log about "no audio listeners in the scene").
6 Years Ago
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
6 Years Ago
[D11] Merge into main from audio branch
6 Years Ago
6 Years Ago
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
6 Years Ago
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
6 Years Ago
[D11][Tutorial] Shutdown fix
6 Years Ago
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
6 Years Ago
[D11][Tutorial] Updated tutorial shelter prefab + map
6 Years Ago
Backup
6 Years Ago
[d11][Audio] Fixe for dish_base null reference error
6 Years Ago
Excavator cabins. Fixed gaps
6 Years Ago
[D11][Tutorial] Cleanup and converted more tutorial events into static events
6 Years Ago
Split the 3 cave wings up into groups for culling.
6 Years Ago
[D11] More reverb tweakage
6 Years Ago
[D11] more reverb tweakage
6 Years Ago
Cave wing pre-split backup
6 Years Ago
6 Years Ago
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
6 Years Ago
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
6 Years Ago
Backup
6 Years Ago
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
6 Years Ago
TimeWarning fix for auto-generated files
6 Years Ago
[D11][Tutorial] Inventory Fix
6 Years Ago
SAM turret LOD4 tweak (seen further away)
6 Years Ago
[D11][UI] Submit events are now sent before move events
6 Years Ago
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
6 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
6 Years Ago
Added excavator cabins to excavator scene
6 Years Ago
backup
6 Years Ago
Almost...
6 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Removed second grabpass from background blur shader
6 Years Ago
Backup
6 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
6 Years Ago
[D11][Tutorial] merge fix
6 Years Ago
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6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
6 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
6 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
6 Years Ago
Backup
6 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
6 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected