121,207 Commits over 4,018 Days - 1.26cph!
[D11] + Crate_normal_2 LOD server fix
[D11][UI] Fixed issue with navbar displaying queue. Compile Fix
[D11][UI] Changes to the big wheel loot panel
merge from map_improvments
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars
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Doubled minimum note fade out time (0.05s - 0.1s)
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
Campfire fire and smoke FX now always go straight up, even when placed on slopes
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Eliminated ModularCarSocket. ModularVehicleSocket might have well always have wheel info and simplify things.
Add header image and url to server info command
Code review: Major refactor of modular vehicle scripts to make them less reliant on generics. Some cleanup etc still to go.
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Remove unneeded pass by ref
Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
Marker data for palm trees
disabled majority of halloween content
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[D11] + More fixes to various server assets
[D11] + Fixed the in scene LOD issues of sphere_tank
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
circuit recomputation logic
circuits recompute when wires are cleared/added
removed OR switch short circuit detection
[D11] + Watch_tower_b Z fighting fix
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
[D11] [UI] Temp fix for placement issues (Will still be broken for placing on terrain, currently investigating).
[D11] + Possible fix to Office_bld_a Z fighting
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
[D11] Assets\Bundled\prefabs\static LODs
[D11] Fix for unable to rotate items from building plan.
Added secondary network group subscription (this should currently not do anything)
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
terrain gloss and splats rework
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
Rust editor Time and Fog now persistent across sessions
[D11] barge_container_park - disappearing fix