121,132 Commits over 4,018 Days - 1.26cph!
Fix centre of mass calculation bugs and issues with moving modules
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
Fixed ItemIcon shader not adhering to Mask2D
added chat.clear console command.
added"Clear Chat" option to the chat popup menu.
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
Merge from convar_replication
merge from targetframerate_fix
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Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Add console commands to enable/disable notifications for a server
Better eye rotation values when in third person
Fix mount point calculation for rotated vehicles
Refctor some module manager inventory code into a separate class
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
Remove module manager partial class, merge it into the main one.
Merge from Main -> Vehicles
Make player token required in protos
Throttle command dispatching
Add rate limiting for incoming commands
Player authentication is now mandatory
Another pooling fix
Cherry picked and merged
41157
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
Update to new websocket lib
Fix some pooling issues
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
improved leaderboard
candy projectile work and effects
trick or treat fixes
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Fixed some issues in LitBlend4Way-Spec
Added LitBlend4Way and LitBlend4Way-Spec
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index