121,132 Commits over 4,018 Days - 1.26cph!
basket viewmodel improvements
Can now save and load generated data.
rigged trumpet and tuba anim updates
piano anim update, override changes, .deployed ik target tweaks, set up for anims
[D11] [UI] Fixed define issue.
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
[D11][#2690][#2772] Don't change the scale of decal objects
First shot at fixing tree and bush materials
[D11] [UI] Max Compass Strip texture size increased to 4k.
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
Chat popup menu options to mute/unmute, invite to team, view steam profile.
Fix steamid parsing incorrectly in webrcon chat view
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
[D11] [UI] Fixed vital bars preview not updating when respawning.
[D11] + Security_door lod updated/Mesh occludee script
wip chat right-click popup player menu
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
Removed empty or missing prefabs from these levels
Removing unused prefabs (greybox and deprecated empty prefabs)
More missing material re-assignment
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
Static optimisations now work
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
[D11][UI][#2854] Clear Controller state after controller disconnected
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
[D11] Half of the Buildables with Mesh Occludee script
Tidying up conversion code.
updated modding scene/txt
Removing unused art content (sewer_drain and oilrig greybox models)
fixing missing materials in lifts and rocket wagon prefabs
[D11] [UI] Fixed zooming input on map still working while popup is open.
[D11][UI] Added items to Common crafting [#2874] Fixed vending machine loot panel default icons showing
[D11] [UI] Minor tweak to server id cache in Server Stats page.
[D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
Use FLZMA2 for map and save file compression
[D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
Fixed exception in text editor
Added button to convert from TMP to RustText
[D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.