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121,132 Commits over 4,018 Days - 1.26cph!

6 Years Ago
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6 Years Ago
basket viewmodel improvements
6 Years Ago
Can now save and load generated data.
6 Years Ago
6 Years Ago
rigged trumpet and tuba anim updates
6 Years Ago
piano anim update, override changes, .deployed ik target tweaks, set up for anims
6 Years Ago
[D11] [UI] Fixed define issue.
6 Years Ago
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
6 Years Ago
[D11][#2690][#2772] Don't change the scale of decal objects
6 Years Ago
Swamp trees packed map
6 Years Ago
First shot at fixing tree and bush materials
6 Years Ago
[D11] [UI] Max Compass Strip texture size increased to 4k.
6 Years Ago
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
6 Years Ago
Chat popup menu options to mute/unmute, invite to team, view steam profile.
6 Years Ago
Scene2Prefab
6 Years Ago
Fix steamid parsing incorrectly in webrcon chat view
6 Years Ago
Button to absorb LocalizeText component Phrase generation searches for ILocalize on components
6 Years Ago
[D11] [UI] Fixed vital bars preview not updating when respawning.
6 Years Ago
[D11] + Security_door lod updated/Mesh occludee script
6 Years Ago
wip chat right-click popup player menu
6 Years Ago
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
6 Years Ago
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
6 Years Ago
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
6 Years Ago
Removed empty or missing prefabs from these levels
6 Years Ago
Removing unused prefabs (greybox and deprecated empty prefabs)
6 Years Ago
More missing material re-assignment
6 Years Ago
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
6 Years Ago
Static optimisations now work
6 Years Ago
fix copy paste error
6 Years Ago
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
6 Years Ago
subtract
6 Years Ago
[D11][UI][#2854] Clear Controller state after controller disconnected
6 Years Ago
Fix for asmdefs
6 Years Ago
fix for standalone build
6 Years Ago
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
6 Years Ago
[D11] Half of the Buildables with Mesh Occludee script
6 Years Ago
merge from main
6 Years Ago
Tidying up conversion code.
6 Years Ago
updated modding scene/txt
6 Years Ago
Removing unused art content (sewer_drain and oilrig greybox models)
6 Years Ago
fixing missing materials in lifts and rocket wagon prefabs
6 Years Ago
[D11] [UI] Fixed zooming input on map still working while popup is open.
6 Years Ago
[D11][UI] Added items to Common crafting [#2874] Fixed vending machine loot panel default icons showing
6 Years Ago
[D11] [UI] Minor tweak to server id cache in Server Stats page.
6 Years Ago
[D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
6 Years Ago
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
6 Years Ago
Use FLZMA2 for map and save file compression
6 Years Ago
[D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
6 Years Ago
Fixed exception in text editor Added button to convert from TMP to RustText
6 Years Ago
[D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.