reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

6 Years Ago
Simplified colliders on 1module_cockpit_with_engine
6 Years Ago
Merge from main
6 Years Ago
Monument check now checks topology and bounds rather than a flat distance check
6 Years Ago
Modular Cars inventory loadout edit
6 Years Ago
Finished simplifying 1module_cockpit.
6 Years Ago
More code review, profiler samples and convar checking in main menu
6 Years Ago
Fixed conditional add as well
6 Years Ago
Code review: Check null player in LootContainer:OnKilled Remove exception in BasePlayer:UpdateRichPresenceState Increase movement threshold Better load balancing BuildingAuth check
6 Years Ago
Fixed conditional removal not saving to the prefab, + new features
6 Years Ago
Working on simplifying colliders on modules
6 Years Ago
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
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Bit of refactor & optim.
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6 Years Ago
When iterating on the ring road, prioritize retrying nodes with more missing paths
6 Years Ago
Replacing from capsule tests.
6 Years Ago
[D11] + Possible fix to Issue 1302
6 Years Ago
[D11] Remove placeholder icon
6 Years Ago
[D11][#3787] Reverted the TMPro folder name change and removed inline font changing in UIControls.cs
6 Years Ago
[D11] Fix for Compound Sign incorrect rotation + Material
6 Years Ago
[D11] [UI] Radial menu texture adjustments to help improve memory use. Removed old unused textures and functionality/scripts from Radial menus. Added missing translations.
6 Years Ago
[D11] Added mip maps to textures missing them
6 Years Ago
[D11] Fix Incorrect specular level on Assets
6 Years Ago
[D11] Tree Stump Material Updates
6 Years Ago
[D11] Further road Material updates (missed in commit)
6 Years Ago
[D11] Road Material update.
6 Years Ago
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[D11] Weapon Materials from FP Branch
6 Years Ago
[D11] Weapon materials moved over from main branch
6 Years Ago
[D11][UI] [#3503] Translate Minutes
6 Years Ago
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Capsule ray test improvements, testing transformation.
6 Years Ago
[D11] deleted texture not used