111,981 Commits over 3,928 Days - 1.19cph!
Toggle LightEx along with light lodding/culling
fixed muzzle brake not properly applying recoil reduction
muzzle brake reduces damage by 15%
Regenerated scene to prefab stuff and updated game manifest
skin approval
compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%)
compound bow costs 25 metal frags instead of 75
Fix for errors preprocessing gibbables
Fix for rotating instanced building blocks
Fixes for BuildingBlock.DrawHighlight with instanced building blocks
Changed planner to use ResourceRefs so that building blocks can be preprocessed
[D11] Updated descriptions for a number of items - more to come
[D11] Fix scale issues with ingame options menu
[D11][UI] added hint strings to LOC
[D11] Merges all of putsons audio changes.
[D11][Tutorial] StartupContents moved from baseoven to parent storagecontainer. health and containers now saving correctly for scene to sav functions
[D11] More putson requests
Removed tags for what looks like a character creator
[d11][Audio] Imrpoved 3D roll off behavior
tracers visible from long distance
[D11] latest putson requests
[D11][UI] Removed select Map menu for create server menu and fixed various issues the screen. Removed Seasonal
Removed a buttload of animation reference strings that shouldn't be in a loc file. Fixed spelling of T-Shirt.
[D11] [UI] disabled the quick drop while you have the planner out
[D11] Latest putson sfx requests
[d11][Audio] Added FE chat send fx
#1365, repurposed some authorisation strings so they aren't specific to the auto turret and can now be used for the tool cupboard and future games.
Added UK English spelling of 'Authorise' to the UK doc
[D11] Updated trophy description
[D11] Move achievement detection to the server
[D11] Fix achievement #26 again! - Monument visit PlayFab stat and achievement #8 detection, Biome PlayFab stats and achievement #9 detection
Code locks stackable in players inventory
[D11][Tutorial] Added tutorial callbacks for food consumption and crafting
[D11][Tutorial] Modified triggers in cave and added null reference check
[D11][Tutorial] Reapplied spawn position fix on first spawn
#1336, #1348, #1247 + Changed 'Barbeque' to 'Barbecue' + new strings
[D11] Update translation key on 'sulfur ore' collectables
[D11] [UI] Handles no compounds/outposts existing in map (should fix disconnect RPC error OnRespawnInformation).
[D11] Updated LR300 recoil, and re-enabled the item/bulletcount display on the belt bar
[d11][Audio] Moved animal sound defs and created some new folders to make it easier to balance Animal 3D ranges.
rgba textures for both those weapons
translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic)
[D11] [UI] "Outpost" button on death screen now respawns user to the first outpost created in the world (need to add functionality for choosing which outpost).
[d11][Audio] Added helicopter template files to manifest
[D11] Fixes " Left & Right not working on toggle settings in options menu."