121,138 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
Use FLZMA2 for map and save file compression
[D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
Fixed exception in text editor
Added button to convert from TMP to RustText
[D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.
[D11] WIP Skins Store, and disabled the background on the title screen to allow the video player to show through instead
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[D11] + Script to find duplicate objects in the active scene
[D11] change log output level for world loading msg
Fix for 'writing to closed stream' error
merge from
40772 qc_delay_conva
Cherrypicking
40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
Chair static distance sanity check
[D11] [TEMP] possible build fix - needs fixing properly
WIP Vending machine cluster marker
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Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
Sphere tank scene & s2p
Prefab scale fix
Allow moving modules on top of themselves
Cleanup
Remove old flute sound files
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Added support for moving modules around on a vehicle (vs add/remove)
More code to strip out unused stuff after conversion.
Fixed some instrument animations playing on the wrong layer
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- Adjust vehicle lift states
- Adjust vehicle lift model
- Freeze vehicle physics when vehicle is editable
- Protocol++, Save++
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Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
[D11] latest delayed ent/cached network fixes
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
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[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
[D11] 16 vertex shader LODs added to assets from Structures folder