reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Vehicle modules show up in the editing UI
6 Years Ago
Linking module item, dummy item, and physical entity data together, and getting removal working.
6 Years Ago
Instrument descriptions
6 Years Ago
Random modular vehicle spawns now working with the new system
6 Years Ago
Setting up modular systems to work with the socket inventory
6 Years Ago
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6 Years Ago
Added Fun category to crafting menu Fixed Jerry Can Guitar not appearing in crafting menu
6 Years Ago
Crossfade animation tweaks
6 Years Ago
Playing a new note on an instrument that only supports one note at a time now stops the old note
6 Years Ago
Added some better debugging for client entity cache group mismatches
6 Years Ago
Tuba animator hookup + override
6 Years Ago
Refactoring module add
6 Years Ago
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
6 Years Ago
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6 Years Ago
Changed foliage shadergui to HDbase
6 Years Ago
Some utilities to convert monuments to a potentially more efficient format.
6 Years Ago
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
6 Years Ago
[D11] [UI] Fixed map springback when focusing on player.
6 Years Ago
updated player tuba anims rigged tuba, added to holdtype
6 Years Ago
[D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.
6 Years Ago
[D11] latest delayed ent changes
6 Years Ago
Add a local team channel feedback message when you invite a player to your team.
6 Years Ago
Proper fix for entities changing groups while in the send queues
6 Years Ago
Hooked up ui.autoswitchchannel in the interface options
6 Years Ago
UGUI/TMP as packages
6 Years Ago
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
6 Years Ago
[D11] [PS4] Fixed Save Data Icon not being set correctly.
6 Years Ago
[D11] Merge from art branch
6 Years Ago
Scene2Prefab
6 Years Ago
Auto-switch chat channel when joining/leaving a team. Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
6 Years Ago
Removing unused meshes/materials/textures
6 Years Ago
[D11] - Updated the game manifest (Josh)
6 Years Ago
Added Rust.Demo Added "demo.jump" (jump to time in demo) Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
6 Years Ago
[D11] removes ip from bootstrap
6 Years Ago
[D11] Fixes delayed ent doors
6 Years Ago
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
6 Years Ago
powerline poles baked LODs, more aggressive distances
6 Years Ago
[D11] Assets\Prefabs\Building folder LODs
6 Years Ago
[D11] + Harbour 2/Scene to prefab more foilage added to area
6 Years Ago
[D11] + Airfield more foilage added to runway and scene to prefab
6 Years Ago
[D11] + Mound of rubble added underneath turret
6 Years Ago
Fix notification permission toggling generating a new steam ticket
6 Years Ago
[D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
6 Years Ago
Fix for pending entity send counts getting out of sync and a few tidy ups
6 Years Ago
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6 Years Ago
more
6 Years Ago
covers baked LODs, more aggressive distances
6 Years Ago
Tag team chat entries with [TEAM], set colour to match other team elements.
6 Years Ago
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
6 Years Ago
Junkyard scene and scene2prefab