121,138 Commits over 4,018 Days - 1.26cph!
Vehicle modules show up in the editing UI
Linking module item, dummy item, and physical entity data together, and getting removal working.
Random modular vehicle spawns now working with the new system
Setting up modular systems to work with the socket inventory
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Added some better debugging for client entity cache group mismatches
Tuba animator hookup + override
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
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Changed foliage shadergui to HDbase
Some utilities to convert monuments to a potentially more efficient format.
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
[D11] [UI] Fixed map springback when focusing on player.
updated player tuba anims
rigged tuba, added to holdtype
[D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.
[D11] latest delayed ent changes
Add a local team channel feedback message when you invite a player to your team.
Proper fix for entities changing groups while in the send queues
Hooked up ui.autoswitchchannel in the interface options
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
[D11] [PS4] Fixed Save Data Icon not being set correctly.
[D11] Merge from art branch
Auto-switch chat channel when joining/leaving a team.
Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
Removing unused meshes/materials/textures
[D11] - Updated the game manifest (Josh)
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
[D11] removes ip from bootstrap
[D11] Fixes delayed ent doors
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
powerline poles baked LODs, more aggressive distances
[D11] Assets\Prefabs\Building folder LODs
[D11] + Harbour 2/Scene to prefab more foilage added to area
[D11] + Airfield more foilage added to runway and scene to prefab
[D11] + Mound of rubble added underneath turret
Fix notification permission toggling generating a new steam ticket
[D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
Fix for pending entity send counts getting out of sync and a few tidy ups
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covers baked LODs, more aggressive distances
Tag team chat entries with [TEAM], set colour to match other team elements.
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
Junkyard scene and scene2prefab