111,965 Commits over 3,928 Days - 1.19cph!
[D11] new loading loop with prejingle stinger
All remaining proplights distance fx prefabbed.
Removed a bunch of dupes from a bad merge
[D11] DTLS multiple peer connection support.
Unload certain large static prefabs after loading the map
[D11] Adds frontend music fades as per mr putsons request.
[D11] Update to UI Background
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
[D11] adds frontend music
[D11] boxes of music call so it can silently fail if the class isnt instatiated
[D11] Fixes frontend music being replaced by game music in certain situations.
More light fixture distance prefabbery.
Fixed the edge clipping on flashlight_flare texture.
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
[D11][Tutorial] Added extra spawn handling for tutorial objects
[D11] [UI] removed d11 logo from player info widget
Super potato quality setting (test)
#1246 'Armor' changed to 'Armour' in real English loc file.
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
Additional files from previous loc check in
Unify the loc files into one. The localisation tool's big day.
More light prefabs distance flared.
Seamless distance flares on some proplights up to 600 range.
improved flashlight effect wall clipping
improved laser effects
thompson can now take flashlight and lasersights
protocol++
underwater crates untie in half the time
can only access minicopter fuel if pilot or engine off
can recycle empty cans
water jug can go into fridges
salvaged axe harvests more animal flesh
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
tightened up minicopter collision shape
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
[D11] Modified distance travelled Feature stat to display as Km
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
[D11] Fix for achievement #26
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
[D11] Frontend menu & loading music working.
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
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Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)