121,138 Commits over 4,018 Days - 1.26cph!
Junkyard terrain meshes baked LODs
Steering wheel and player's arms on steering wheel now animate. Any module can now modify the player model
Reset pending send counts when unsubscribing from a group
Backporting modular benchmarks
Added current channel display to chat input box, updates with channel change.
[D11] Fixes inventory items cached mismatch
[D11] ServerVar d11pvptest added
Fix bad merge issues with mount points on other vehicles as well
Better fix for scrap transport heli
Fix driver seat setting in the scrap transport heli
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Imported properties from main for materials using blend layer shaders
Fixed keywords on blend layer shaders
Warehouse & S2P
Supermarket fix.
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Merge from Main -> Vehicles
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Launch site silo / Better LODs
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
[D11] + Objects removed from Junkyard
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
Fixed emission on blend layer shaders
Updated ASE to 1.7.1; fixes SF directive display
[D11] + Harbor 2 fixes after crit
[D11] + Lighthouse fixes after crit
Basic chat channel functionality. Basic tab client channel switch functionality.
[D11] - First set of fixes for the Airfield after receiving crit
Improved dredge LODs
Bandit town scene2prefab
[D11] Core Buildables - Roofs + Foundations
[D11] Re-enable hazmat suit for pvp testing
Perf scaling preparations for BlendLayer shaders
Added Biome Tint Layer SF
Some initial cleanup/ground work.