111,926 Commits over 3,928 Days - 1.19cph!
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
Optimized buoyancy cpu path; now 35% faster
Protocol++
[d11][Audio] New meta for music
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
[D11] Fix for achievement #17
[D11] Achievement area reduced.
EAC SDK update, third attempt
TOD_Rays and TOD_Scattering are client only components
[D11] [UI] adjusted the wording of the controller map option name
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
[D11] [UI] updated the control scheme for the map
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
Fixed shadows not always highest quality in edit-mode
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
[D11][UI] Added RCP for editing all parts of a sell order
[D11] Achievements #29, #30 and #33
[D11] Server side support for achievements #29 and #30
Fix for incorrect placement of collision on building block skins
Fix for incorrect destruction of non-skin objects when destroying building block skins
Remove unnecessary D11InstanceRenderer on building block skins
[D11] [UI] Server Info popup changed to reflect updated design.
[D11] [tutorial] Tutorial map update
Fixed some issues related to graphics.waves
don't fire at targets unless aimed for atleast a quarter second
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
Second pass ocean client/gpu-side optimization
First pass ocean client/gpu-side optimization
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)