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111,926 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Backup.
6 Years Ago
Added Distance Flare LOD component Modified FX/Additive billboard shader for smooth fade-in/out
6 Years Ago
Player cull/visibility fallback set to always visible for now
6 Years Ago
Fixed water dynamics client gpu path not disabled on q=0
6 Years Ago
Fix for crashy native gfx jobs on PS4
6 Years Ago
latest sfx
6 Years Ago
adds construction rotation sfx
6 Years Ago
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
6 Years Ago
[D11] Rocket Factory Reduced Col
6 Years Ago
Merge from instancing branch
6 Years Ago
Update version to 2018.3.8f1
6 Years Ago
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
6 Years Ago
[D11] Fix for COL mesh missing.
6 Years Ago
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
6 Years Ago
Upped version on FP's 4K server saves
6 Years Ago
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
6 Years Ago
Fix for MeshLODs not converting properly
6 Years Ago
merge from main
6 Years Ago
Fix for multiple RendererLOD levels being active at once
6 Years Ago
adds toggle light sfx
6 Years Ago
skin approval
6 Years Ago
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
6 Years Ago
Adds sort list sfx
6 Years Ago
Added missing meta files
6 Years Ago
Updated game manifest
6 Years Ago
fix for client+server config
6 Years Ago
[D11] Collision mesh Reduction and Triggers Added to Monuments
6 Years Ago
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
6 Years Ago
[D11] Remove duplicate translation entries
6 Years Ago
Fix for missing bundle tags
6 Years Ago
Server fix
6 Years Ago
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11] Add a self destruct workspace option to Jenkins
6 Years Ago
Added some extra save data from facepunch
6 Years Ago
work in progress compute shaders for updating instancing lists
6 Years Ago
Added gib prefabs
6 Years Ago
ugh, ignore .vscode properly
6 Years Ago
Ignore .vscode folder
6 Years Ago
Reinstate the prefab warmup
6 Years Ago
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
6 Years Ago
[D11][Tutorial] Removed debug that wasn't supposed to be in
6 Years Ago
Only batch the building blocks for now until the texture streaming issues are resolved
6 Years Ago
[D11][Tutorial] Updated manifest
6 Years Ago
updates radial menu sfx
6 Years Ago
Updated pool sizes
6 Years Ago
updates radial menu sfx
6 Years Ago
[D11] Achievement #28
6 Years Ago
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
6 Years Ago
Added menu option to write out the dependencies of the instanced meshes