111,926 Commits over 3,928 Days - 1.19cph!
Added Distance Flare LOD component
Modified FX/Additive billboard shader for smooth fade-in/out
Player cull/visibility fallback set to always visible for now
Fixed water dynamics client gpu path not disabled on q=0
Fix for crashy native gfx jobs on PS4
adds construction rotation sfx
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
Update version to 2018.3.8f1
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
[D11] Fix for COL mesh missing.
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
Upped version on FP's 4K server saves
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
Fix for MeshLODs not converting properly
Fix for multiple RendererLOD levels being active at once
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
fix for client+server config
[D11] Collision mesh Reduction and Triggers Added to Monuments
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
[D11] Remove duplicate translation entries
Fix for missing bundle tags
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
Merge from d11_console_version
[D11] Add a self destruct workspace option to Jenkins
Added some extra save data from facepunch
work in progress compute shaders for updating instancing lists
ugh, ignore .vscode properly
Reinstate the prefab warmup
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
[D11][Tutorial] Removed debug that wasn't supposed to be in
Only batch the building blocks for now until the texture streaming issues are resolved
[D11][Tutorial] Updated manifest
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
Added menu option to write out the dependencies of the instanced meshes