reporust_rebootcancel

98,272 Commits over 3,683 Days - 1.11cph!

7 Years Ago
merge from main
7 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes
7 Years Ago
plate armor recipie/armor/movement balance phrases
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
if bed is made public it can be taken over and slept in by someone else
7 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
7 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
7 Years Ago
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7 Years Ago
added a walk animation for when the player is moving slower
7 Years Ago
Fixed anisotropic performance regression affecting terrain perf on launch
7 Years Ago
guest code on codelock heavy plate armor slows player movement
7 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
7 Years Ago
fix for VM broadcasting
7 Years Ago
keypad animation on VM
7 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
7 Years Ago
Heavy plate armour assets
7 Years Ago
Better load balancing for batching tasks that cannot be threaded
7 Years Ago
fixed server compile issues
7 Years Ago
Bearskin rug deployable
7 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
7 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
7 Years Ago
Batching optimizations and fixes
7 Years Ago
Added new gunpowder worldmodel
7 Years Ago
tweaks
7 Years Ago
Manifest
7 Years Ago
Table models/LODs/COL/Gibs/Textures Prefabs/skinnable setup Item screenshot scene update
7 Years Ago
Compile fix
7 Years Ago
main menu NRE fix
7 Years Ago
Optimized OnInventoryChanged path, profiling
7 Years Ago
increased size of sewing kit
7 Years Ago
Protocol++
7 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor
7 Years Ago
Fixed shadow related shader compile errors
7 Years Ago
Cherry picked foliage wind
7 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
7 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
7 Years Ago
fix for ak world model offset
7 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
7 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
7 Years Ago
gunpowder change
7 Years Ago
Fixed missing scripts
7 Years Ago
MeshData utilizes memory pool
7 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
7 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
7 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
7 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
7 Years Ago
Fixed rare mesh flickering when switching LODs while batched
7 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
7 Years Ago
Log warning when normals / tangents of mesh are not matching