128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from tc_stacking_deploy_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various small changes to car physics and masses, mainly to fix the issues with driving up hills
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) 
also fixed up debug drawing and exposed a couple more tuning variables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for asset bundle build
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added voiceprops inventory config
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Player>terrain surface effects WIP
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                update barricade materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                barricade prefab/collider, lod setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replace rethrow with a debug log
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed small water catcher layer issue after recent art update - fixes ground watch not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed being able to revive players instantly by pressing [Y]
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#4085] Flame turret pilot flame fixed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Do not allow TC placement on top of deployables when near construction 
Added prevent building volume and construction checks to table deployable
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11]  4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fix to 4100 - Corn is flipped 90 degrees.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Putting the working water back for RC
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Lowered emission rates on Fusebox VFX slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Util to locate materials for conversion
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Turned in Antialias SMAA
Colour grading changed profile back
Desert CG changed 
AO changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Disable ingame UI and navigation bar UI when loading a demo file
 
                
                
                
                
                
             
         
        
            
            
            
                
                barricade model/texture/mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Viewmodels render high priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#4091] Fusebox now FX matches steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes project settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes project settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TriggerPlayerForce not working on players
Fixed TriggerPlayerForce applying to noclip players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent "Calling kill - but already IsDestroyed!?" warnings from the chassis if multiple modules reach zero health at the same time