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128,797 Commits over 4,201 Days - 1.28cph!

6 Years Ago
+ Crunched down these effects textures
6 Years Ago
Berry spawn fixes. Modifier fixes.
6 Years Ago
Proper icons for pairing and editing notifications Set the texture size for some icons which were at the default
6 Years Ago
Hitting foodbox no longer flags player as hostile
6 Years Ago
Low resolution fog to boost GPU performance (bandit camp)
6 Years Ago
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6 Years Ago
water pump emissive scale
6 Years Ago
Electric heater model and materials
6 Years Ago
added berries to spawn pop lists
6 Years Ago
berry collectables and spawn populations
6 Years Ago
Fixed berry consume bug
6 Years Ago
merge from monument_bypass
6 Years Ago
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
6 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
6 Years Ago
Nest some if statements
6 Years Ago
merge from main
6 Years Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
6 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
6 Years Ago
Fix water purifier not showing power consumption in inventory
6 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
6 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
6 Years Ago
Decay modular cars at 25% rate if inside
6 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
6 Years Ago
Vehicle destruction with per-module gibs now working
6 Years Ago
Color and size tweaks
6 Years Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
6 Years Ago
Scale offset viewmodel based on fov
6 Years Ago
Merge from main
6 Years Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
6 Years Ago
Code review: clamp wetness value so it can't go above 1
6 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
6 Years Ago
Merge from main
6 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
6 Years Ago
MenuUI.Companion widget iteration & related assets.
6 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
6 Years Ago
Use the proper position and rotation
6 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
6 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
6 Years Ago
Cherry pick that
6 Years Ago
Fix entity handler using the wrong method to check for TC auth
6 Years Ago
added poweredwaterpurifier greybox
6 Years Ago
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6 Years Ago
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6 Years Ago
added new berry plant colours
6 Years Ago
Protobuf code generator update (pooled bytes)
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
6 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
6 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off