111,881 Commits over 3,928 Days - 1.19cph!
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
[D11][Tutorial] Added tutorial options heading localisation string
[D11] [UI] re added the confirmation popup for profile switching
[D11][Tutorial] Implemented tutorial pause screen design
Improved LS tul culling volume (Hapis)
tweaks to ocean.mat colours
[D11] [UI] tidied up the player info widget and the profile switching on xbox
isDynamic on prefabs spawned on junkpile water (testing)
bugfixes
save++
protocol++
only spawn small oil rig
spawn oil rig away from cargo ship
ch47 land zone work
respawn work
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
More work on instancing including support for decor patches and foliage and MaterialSetup
Fixed server not updating wave time (causing static junkpiles dive site markers)
Added client engine time to EnvSync + fixed wave time desync
Updated junkpile water prefabs
OilrigAI2 prefab - covers/movement setup for AI
Window blockers for lootrooms
Pain & heat on big rig fire.
Fixed some missing cullers.
Small rig fire light cull radius fix.
Small rig fire has a heat zone and pain zone.
profile work
load balancing
More FE up/down/left/right SFX triggers
More FE up/down/left/right SFX triggers
[D11] Bump the save version
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
[D11] Fix for held deployable crash
[D11] DTLS reliable ordering fix for multiple connections.
spawngroup fixes
ai budgeting
[D11][UI] Water Storage panel improvements
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
[D11] Only save data when achievement not unlocked
Workaround for muzzle flash position bug
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
Water junkpiles responding to wave motion; updated prefabs
Added engine time to EnvSync for Diogo
Moves the frontend SFX to the client prefab so they are always available.