reporust_rebootcancel

97,027 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Scene2Prefab
7 Years Ago
Fixed some culling volume issues in cave_large_sewers_hard scene Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
7 Years Ago
Scene2Prefab
7 Years Ago
Mining tunnel layer fixes
7 Years Ago
Added "clear connections" context menu to culling volume
7 Years Ago
Network++ Save++
7 Years Ago
Scene2Prefab
7 Years Ago
Added some terrain checks to the lighthouse scene
7 Years Ago
Merge from main
7 Years Ago
Scene2Prefab
7 Years Ago
Cave scene updates
7 Years Ago
Cave lift prefab updates
7 Years Ago
Added lift entity script (for cave bucket lifts)
7 Years Ago
Added environment volume padding
7 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
7 Years Ago
Updated Rust Builder Path
7 Years Ago
Merged from AI
7 Years Ago
merge into main
7 Years Ago
Merge fixes
7 Years Ago
missing file
7 Years Ago
m92 implementation military grade weapons uncraftable doprepare
7 Years Ago
Plugin rebuild
7 Years Ago
merged from prerelease
7 Years Ago
Merged from main
7 Years Ago
Unity 5.5 fixes
7 Years Ago
merge from main
7 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
7 Years Ago
base item
7 Years Ago
Plugins fixes
7 Years Ago
Plugin - engine dlls
7 Years Ago
Unity 5.5 'auto upgrade'
7 Years Ago
Resized textures
7 Years Ago
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
7 Years Ago
Andre's mac raknet fix
7 Years Ago
Fixed RakNet not loading in editor (OSX)
7 Years Ago
increased size of survey charge world model & when deployed
7 Years Ago
Forklift textures/models/LODs/Prefab Harbor_1 backup
7 Years Ago
Scene2Prefab
7 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
7 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
7 Years Ago
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7 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
Scene2Prefab
7 Years Ago
Adjusted building blocked volume around water treatment plant
7 Years Ago
Scene2Prefab
7 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
7 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
7 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge