121,142 Commits over 4,018 Days - 1.26cph!
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
Oil Refinery large additional LOD pass
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
Sphere tank additional LOD pass
New UI assets
Hooked up death skull, gradient circle and death marker assets
New UI assets
Hooked up death skull, gradient circle and death marker assets
cherrypick
39740 boat engine and heli rotor fixes
cherrypick
39740 boat engine and heli rotor fixes
Cowbell world model + Icon
Update guitar with new model + Icon
Cowbell world model + Icon
Update guitar with new model + Icon
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
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Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
Airfield WIP
Prefab/localised scene setting tweaks.
Airfield WIP
Prefab/localised scene setting tweaks.
Cherry-pick Bill's boat fix
Cherry-pick Bill's boat fix
Merge from Main->Vehicles
Merge from Main->Vehicles
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Fix up occlusion depth copy for HDRP
Added RenderBeforeTransparent callback
Defer BRG destroys
Fix up occlusion depth copy for HDRP
Added RenderBeforeTransparent callback
Defer BRG destroys
horse armor bounds fixes, LOD setup
horse armor bounds fixes, LOD setup
updated drumkit lod1 to look better in low setting
updated guitar textures/lod
updated drumkit lod1 to look better in low setting
updated guitar textures/lod
Added horse armour models to ragdoll prefab
Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name
Updated Skeleton.Horse with new horse body mesh name