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111,810 Commits over 3,928 Days - 1.19cph!

6 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
6 Years Ago
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
6 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
6 Years Ago
Changed network cell size from 64x64 to 32x32
6 Years Ago
buoyancy error fix
6 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
6 Years Ago
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6 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
6 Years Ago
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
6 Years Ago
[D11] Missed This
6 Years Ago
[D11] Add Some Marketplace/PSN methods for retrieving consumables
6 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
6 Years Ago
[D11] [UI] fixed a problem where the last server in the list would get cut off
6 Years Ago
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
6 Years Ago
[D11] Fix for TerrainHeightMap.cs
6 Years Ago
Oilrig small dressing progress backup
6 Years Ago
mfm
6 Years Ago
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition
6 Years Ago
Uncommited.
6 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
6 Years Ago
Small oilrig / Fixed mesh issues / Created floor colliders
6 Years Ago
Merge with d11_console_version
6 Years Ago
[D11][TUTORIAL] Added object highlighting to find food step
6 Years Ago
Oilrig small dressing progress backup
6 Years Ago
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
6 Years Ago
[D11] Regenerated manifest
6 Years Ago
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
6 Years Ago
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
6 Years Ago
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
6 Years Ago
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
6 Years Ago
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
6 Years Ago
Subtracting 31255
6 Years Ago
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
6 Years Ago
[D11][TUTORIAL] Some Local server shutdown cleanup
6 Years Ago
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled
6 Years Ago
[D11] PlayFab stats : calories.consumed, structures.destroyed
6 Years Ago
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
6 Years Ago
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
6 Years Ago
[D11] Potential fix for unmanaged memory leak with server telemetry request.
6 Years Ago
Oilrig lights, base placement
6 Years Ago
tweaked fluorescent light pole model a bit
6 Years Ago
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
6 Years Ago
Vending area.
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Improved ragdoll update vis perf; updated all ragdoll prefabs Removed unused articulated occludee from player model prefab
6 Years Ago
Generator area & fx.
6 Years Ago
[D11] unload some more prefabs after map load, seems ok
6 Years Ago
flame turret/shotgun trap now use triggers (perf improvement)
6 Years Ago
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes