111,810 Commits over 3,928 Days - 1.19cph!
buoyancy server NRE fixes
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
[D11] OSK for setting the "Message of the Day" for a server
[D11] [UI] Starting support for metadata components to handle data for data components.
Disable mesh streaming on sever
detonator viewmodel/worldmodel setup (with placeholder anims)
[D11] Sorted 0% scaling issue with Credits Screen prefab
[D11] [Tutorial] Fences for animal Pens
[D11][Tutorial]Tutorial Map updates
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
[D11] [UI] updated autosave spinner
[D11] [UI] missing translation define
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
[D11] Fixes for ServerAdmin on the InGame carousel
[D11] enable per-prefab ability to unload after map loading (or potentially at other points). This is just done for the monuments currently, but the "unloadStrategy" can be set in the prefab properties in manifest.asset. This saves memory at the expense of more reloading if you exit the map and rejoin another one.
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added)
removed clean rust from find / join game UI
added some localisation strings
Added building instance pooling to building manager (GC)
Additional client profiling
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
Compress and stream baked meshes
Apply mesh streaming settings
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
[D11][Audio] Latest mixer tweaks
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
[D11] More server side PlayFab stats
Merge from d11_console_branch
Oilrig electric puzzle setup
Build test asset bundle into build/test folder
Set readableCollisionMeshes flag on server
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
[D11] Server side PlayFab stats for structures built
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
Fixed a potential NRE in CLIENT_PendingInvite
Oilrig AI spawns and cover points backup
[D11] Controller vibration when radiation overlay active
[D11] [UI] Added support for parsing the Canvas Renderer component.
[D11] Enable/Disable SharePlay - PS4
[D11] Server commands for enabling/disabling all runtime spawning.
Fixed non-matching profiler endsample
Nuked optimize animator; no longer beneficial
Updated ragdoll prefabs to use articulated occludee directly
Fixed Ocean Patrol Paths NRE blocking some test scenes
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.