111,816 Commits over 3,928 Days - 1.19cph!
[D11][TUTORIAL] Reworked objective 5
[D11] [UI] added support for changing control schemes in the control menu
made the controls menu accessible from the main menu and in game options
[D11][UI] Create Server info panel top bar updating
[D11][UI] Locked create server map screen. Removed debug code
[D11][UI] Server menu basic text validation flow.
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
These changed for some reason (cc diogo, please double check)
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
[D11][UI] Server presets frontend support
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
[D11] [UI] switched the sliders in the create server screens to our style
increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
Moved the prefab unloading because it was causing timeouts
Fix for EDITOR_ASSET_BUNDLE
[D11] Re-enable controller disconnect/reconnect callbacks
[D11] ServerAdmin notification bar now working
[D11] [UI] darkened the feedback area on the loading screen
made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
[D11] Player server stats made persistent via new player.stats.* SQLite database.
[D11] [UI] more visual changes to the various create server screens
[D11] [UI] more visual changes to the create server screen, header will now hide properly
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
[D11][UI] Hide top bar while looting
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
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[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
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[D11] [Tutorial] Changes to the Cave and Map
[D11][UI] Changed playfab call for rent server. Added support for player presets
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
Removed rigidbody from clientside NPC CH47
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
cannot loot through module window on small oilrig
[D11] Added forced back to title screen for when signing out/changing profile in game
[D11][UI] Fixed issues with left right controls
Removed obsolete lod streaming menu switch
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.