111,822 Commits over 3,928 Days - 1.19cph!
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
[D11] Enbaled interactive on create server menu
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
[D11][TUTORIAL] Increased damage from helicopter, replaced more placeholder text
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
Remove a couple more gc allocs
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
[D11] revert part of my last commit as there was a legit need for the state.
[D11][UI] Loadout widget now display amount of items in each catagory
Put litenetlib logging on a NET_DEBUG define
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
[D11][UI] Create new server screen widget created to display current loadout
new palm trees folder structure, textures-material backup
Shader updates for 2018.3.3
[D11] remove the "development" bootstrap code as it wasn't used, trying to skip parts of the bootsequence isn't really possible with all the async processes we now have, so would need rethinking if at all.
[D11] split off first splash screen into a minimal "bootstrap UI". This gets something on screen sooner, and manages lifetimes better so that the frontend is now smaller and reloads quicker too. Tidy up some unnecessary state, and remove some old cruft from FrontendUI which hasn't worked for a while.
Fix for some unnecessary gc allocs
[D11][TUTORIAL] Fixed collider issue at shelter, increased investigate noise hint display length
Fixed deer leg import settings
[D11] Redo controller sfx reference and audio source
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
Merge from unity_2018.3.3
[D11] [UI] switched the order of the server password prompt to come after the server info popup
also fixed the thirst vital bar reverting to the old style
[D11] Play SFX on dual shock controller (ps4)
LightLOD now toggles volumetric light beams in sync w/ light component
RF Receiver + detonator functionality
protocol++
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
Fix for unnecessary playfab gc allocs
Fixes for DeferredDecalRenderer GC allocs
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the patrol helicopter prefab
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
[D11][TUTORIAL] Extra game tip messages