reporust_rebootcancel

119,195 Commits over 4,018 Days - 1.24cph!

6 Years Ago
Updated all foliage materials
6 Years Ago
Couple more fixes on foliage shaders ~Removed foliage shadergraphs
6 Years Ago
Small change to flag rotation calculation.
6 Years Ago
Regen foliageASE and foliageBillboardASE
6 Years Ago
Updated ASE hd/lit template to latest
6 Years Ago
[D11] [UI] Fixed leaderboards not showing profile name on quick stats panel. Decreased delay time slightly.
6 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
6 Years Ago
Fixed compile error in IOEntity.OnDrawGizmos
6 Years Ago
phrases
6 Years Ago
merge from wires_and_powerlines
6 Years Ago
[D11] Fix for launch site missing train tracks
6 Years Ago
[D11] Fix for transform being wonky when building assets with a non-identity transform
6 Years Ago
[D11][DTLS] Terminate the connection if the outgoing message buffer has got too large (i.e. peer isn't keeping up).
6 Years Ago
Removed Vulkan graphics API from Windows asset bundles
6 Years Ago
Merge from main
6 Years Ago
Missing file
6 Years Ago
Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument Added large monuments back to small maps (launch site and excavator still require at least 3500 world size)
6 Years Ago
[D11] [UI] Removed Global Stats button for now. WIP Cleanup in Leaderboards and PlayerQuickStatsPanel page to store the data when other data is loaded instead of attempting to retrieve it each time we change selection (might be faster this way).
6 Years Ago
[D11] [UI] Leaderboards visual tweaks. Changed player quick stats retrieval to wait for navigation to finish before loading.
6 Years Ago
[D11][DTLS] Reduced some more server log spam.
6 Years Ago
[D11][DTLS] Increased outgoing message throttle rate. Don't send acks for every message in the batch, just the end sequence - traffic optimisation.
6 Years Ago
[D11] [UI] WIP fixes to address control config issues when holding a building planner.
6 Years Ago
Disabled tonemapping
6 Years Ago
Deleting x86 versions of libRustNative, libRenderer
6 Years Ago
Unsaved
6 Years Ago
Support for an octave shift set of notes - hold a button (defaults to keypad enter) to access another octave of every note Hooked up another octave on the piano (defaults to 3, can access 4 by holding octave shift button) Supports console bindings eg. "playnote d3#" or "bind n playnote d4" Fixed console bindings not working on mountable isntruments
6 Years Ago
Add brake inputs, refactor throttle input
6 Years Ago
Vehicle physics and visuals work. May revert some of this - trying some different options for wheels and friction. Network protocol++
6 Years Ago
Don't run IK update on server IK should match up over network Support for non-standard IK transform space (for held items)
6 Years Ago
IK pass on drum kit Show all ik points as gizmos
6 Years Ago
Cleaned up duplicate piano and drum kit sound definitions
6 Years Ago
Fixed some keybinding issues, fixed dedicated sharp keys not doing anything
6 Years Ago
Cleanup logic to potentially support more notes
6 Years Ago
Player model IK support, assign an IK target per note and move hands to appropriate location
6 Years Ago
Merge from main
6 Years Ago
mfm
6 Years Ago
Applied all feedback tweaks. Putting the more radical changes on a branch to get the no-brainer ones in sooner.
6 Years Ago
Revert/disable water body until shader is ready
6 Years Ago
Fixed error in foliage-billboard
6 Years Ago
Testing terrain carving via vertex culling instead of per-pixel clip
6 Years Ago
Disabled alpha cutout
6 Years Ago
Merge from main/hdrp/2019.2
6 Years Ago
Terrain carving Added Terrain Alpha Vertex Sampler SF
6 Years Ago
Merge from hdrp/water
6 Years Ago
horse animation and random circle fixes
6 Years Ago
▅▍▊█▉▇▉▅
6 Years Ago
fixed helicopter debris temperature
6 Years Ago
missing file
6 Years Ago
cleanup
6 Years Ago
Regen remaining ASE shaders