111,740 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Cleaned up data set functionality, and enabled basic scrolling functionality for leaderboards that extend beyond the max visible limit.
updates to minicopter animator and control poses
updated sitting pose, updated animator
[D11][UI] missing file from previous commit
[D11][UI] Preset server settings implemented. Additional art and current server definitions
[D11][TUTORIAL] Changed camp_fire object to a new tutorial camp fire prefab
[D11][TUTORIAL] Fix for issue #405, hud was not enabled after respawning
[D11] [UI] Fixed error when interrupting leaderboard loading which led to attempted access of null data. Fixed incorrect calculation for Kill/Death Ratio.
player animator blendtree setup, poses
Minicopter pose and animator updates, layer and mask added
[D11] [UI] Added index tracking to leaderboard navigation. Adjusted transitions for leaderboard content states.
[D11][UI] Added temporary playfab id and currency displays to the creatserverpage. Altered rent server json
[D11] [UI] Leaderboard names now use actual usernames rather than ID's. Fixed navigation on leaderboards screen.
[D11] Fix for LoadingScreen incorrectly setting the InputModule parent to null on close, and for the TitleScreen not being active after reloading the Frontend
[D11] Fix for PagedUI ChangePage sometimes causing the PageQueue to fall out of sync
[D11] [UI] Added leaderboard container states to display when initial loading is occurring and when leaderboards might not be accessible.
No longer force full snapshots when spawning / respawning (this will probably break everything)
[D11] UDP encryption plugin for Linux.
[D11] Make sure linked accounts are added to player entries for leaderboards so the platform username can be displayed
Finished interaction system w/ fading disturbance
Added sample brushes
Refactor + cleanup
Server compile fixes
[D11][TUTORIAL] Fixed objectives not reappearing after equipping building plan, reordered sleeping bag unlock
[D11][TUTORIAL] Can no longer speed run Light Fire to miss the final trigger
[D11][UI] Create server menu server name and messages hooked up
[D11] [UI] Fixed leaderboards selectable button colour tints being incorrect. Added correct stat tracking for kill/death ratio and player kills.
[D11] WIP initial support for controller vibration (ps4 only atm)
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
updated Minicopter poses for yaw,roll,pitch
[D11][TUTORIAL] Temp hack to prevent crash on load + extra localisation
[D11][TUTORIAL] Changed message prompts during find food objective to be passive, unlocked sleeping bag for objective 6
[D11] Fix for settings options
[D11][TUTORIAL] Added message prompt for crafting fire at night
[D11] Create server popup navigation and translation definitions
updated uvs on Minicopter planes for blur texture
[D11] Removed a few duplicate assets (they were already in other sprite sheets)
[D11] New art assets for server time display
[D11] [UI] adjusted the controller images slightly, and fixed a problem where the header wouldn't highlight properly the first time you entered the menu
[D11][UI] First pass of rent server page and assets.
GameOptionButton button onvaluechanged events changed to send current value rather just been events
Method added to canvasgroupex to allow tweens to automatically deactivate game objects when fished and reactivate them on completion
[D11] [UI] Fixed staff credits screen prefab having incorrect scale.
[D11] Change lightbar (on ps4) to green when radiation overlay enabled
[D11][Audio] Assigned Sound Classes to channels in new mixer - Note the mix will be out of balance until we update the float values on the Sound Definiitions and get the mixer parameter scripts set correctly. Also added 'Remote' sound classes for player movement for remote clients/footstep system. Also removed Outdated version of console mixer.
[D11][TUTORIAL] Fix for sleeping bag being locked during objective 6
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