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119,258 Commits over 4,018 Days - 1.24cph!

6 Years Ago
[D11] Boat mount bug in standalone scene... bug DOES NOT occur in this scenario.
6 Years Ago
can now repair scrap transport fixed mounting positions for pilot/copilot copilot able to use weapons fixed weird noclip/parenting issues added servergibs for scrap transport
6 Years Ago
Cherrypicking PositionLerp
6 Years Ago
[D11] [UI] Leaderboards input now allows viewing profile card on XBOX platform.
6 Years Ago
cherrpicking #38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
6 Years Ago
procedural cliffs v3 backup
6 Years Ago
[D11] [UI] Fixed define error.
6 Years Ago
Cherrypicking 38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
6 Years Ago
[D11][DTLS] Improved debug logging of client stalls with incoming traffic.
6 Years Ago
[D11] [UI] Increased visibility of Error text on Find/Join server screen.
6 Years Ago
[D11] [UI] Fixed wrapping text on Player Inspect panel.
6 Years Ago
[D11] [UI] Fixed wrong icons for collectible entity inputs "Pickup" and "Pickup And Eat".
6 Years Ago
[D11][#2453] Fixed issue with triangle foundation highlight
6 Years Ago
Coastal cliff test scene backup
6 Years Ago
[D11] Remove uses of animator.enabled
6 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
6 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
6 Years Ago
Placeholder-ish icons for vehicle module items
6 Years Ago
Weapon attachment type icons. Scene.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Testing mip streaming budgets
6 Years Ago
Subtracted 28469, 38465
6 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
6 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented
6 Years Ago
Added viable content/props+workshop and prefab/clothes textures to streaming pool
6 Years Ago
Add support for notifications directly to players (and teams)
6 Years Ago
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
6 Years Ago
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes) Modified pole wire renderer and shader to skip refl and spec
6 Years Ago
Disabled tex streaming on generic building texturea
6 Years Ago
disabled branchAmount debug logging
6 Years Ago
Fix for IL2CPP hang on exit
6 Years Ago
Fix client build
6 Years Ago
Set the on flag when the potentiometer is allowing electricity to pass through
6 Years Ago
Don't allow 0 resistance potentiometer
6 Years Ago
Merge from main
6 Years Ago
Added decay detector
6 Years Ago
Unsaved
6 Years Ago
More
6 Years Ago
Use the generic IOEntity fields for potentiometer save/load instead
6 Years Ago
Backup
6 Years Ago
protocol++ again
6 Years Ago
Fixed PositionLerp bug
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
transport heli work and polish protocol++
6 Years Ago
Overengineered vitals WIP
6 Years Ago
Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline)
6 Years Ago
merge from main
6 Years Ago
Improvements to non instanced material tool.
6 Years Ago
merge from optimisations