111,707 Commits over 3,928 Days - 1.18cph!
[D11] XBox One UDP encryption Release DLL.
[D11] UDP encryption implemented for XBox One. Disabled by default.
Stripped the old lighting for Pål
Blood Bag world model fbx, lods, prefab and col.
[D11][TUTORIAL] find food tutorial update
[D11][TUTORIAL] all tutorials enabled in the correct order
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
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[D11][TUTORIAL] Added text popups to find food tutorial.
Fixed deployable rotation via R key when deploying freely at an angle
Oilrig interior progress / LOD / COL
Correctly damage parent entity when explosive is attached to lock (RUST-243)
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[D11] use a runtime check instead of a compile time check here
[Audio] Added new mixer structure for consoles.
Oilrig crane LODs, COLs, Prefabs
[D11] disable 2d physics shape generation on all sprites - this is a new addition to Unity for 2D games so we don't need it. Saves a tiny bit of memory, but something recommended in the Unity project review.
Adjusted evacuation pipes legs
[D11] Made way for PlayFab stats/leaderboards
[D11][TUTORIAL] Fixed up symbols for default config errors
[D11][AUDIO] Main menu UI sounds.
[D11][AUDIO] Music & Stings. Pre mastering.
[D11][TUTORIAL] Added hint string functionality for objective 5
[D11] UDP encryption plugin clean-up after re-running in Editor.
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
[D11] UDP traffic encryption. Based on the Unity sample. Tested on PC server-client with BCrypt. Disabled by default.
oilrig crane progress backup
[D11] Added detection of what Online Platform we are running on i.e Unknown, Development, Cert, Retail as some PlayFab calls need to know.
[D11] [UI] Fixed UI_Corner not being compressed. Fixed ControllerButtons sprite sheets incorrectly generating mipmaps. Fixed outOfStock texture incorrectly being sized to 1200x1200. Fixed RepsawnIcons_Sheet not having an asset bundle.
[D11] Added method for purchasing VC store items
[D11][TUTORIAL] Added functionality to override the contents/loot table of the cargo plane cargo
[D11][TUTORIAL] Added Crate drop tutorial. Tutorials can now contain "passive" sub tutorials, that aren't required to be shown (such as you are to cold), You can now set the tip tutorial text show time length via the show text tutorial step, re-enabled the code for baseoven (haven't checked on ps4 but should no longer crash)
[D11] Fixed crash when accessing loot Panels. Fixed issue with closing carousel items
[D11] Apply deadzone for left/right stick correctly
[D11] Close admin console on player death/respawn. Prevent respawn selection when admin console open. Prevent secondary action use, when admin console open.
[D11][AUDIO] Audio Folder set up.
Disabled santa airdrop
network++
[D11] frontend changes wip fix #4; PagedUI no longer automatically opens the first page in the list, probably best not to assume the ordering, and Rust pushes it manually anyway, and it makes it easier to deal with PagedUIs which don't instantly activate, which leads onto the next point - in game code no longer references the frontend (which was crashing since it is no longer loaded then), the options menu and corpse stat panel both simply create their own PagedUI instances. Not really sure why they need this at all since they are both single pages, but I guess it helps should they get more complicated. Some simplifications to PagedUI.
[D11] frontend changes wip fix #3; PagedUI should not have been a singleton, FrontendUI on the other hand should be. This opens up the possibility of creating more PagedUIs (which needs to be done anywhere FrontendUI is currently being accessed in game). Also remove confusing casts that are no longer necessary. Remove references to global UIs when the parent UI can be known locally, makes it much easier to reuse UIs in several places.
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Disabled xmasrefill event
Disabled xmas tree craft
[D11] frontend changes wip fix #2; start to unbind UI pages from the global PagedUI (which is really the FrontendUI...classes need some changes). Pages have a reference to the UI they belong to in order to make reuse simpler.
[D11] frontend changes wip fix #1 (see notes, hopefully temporary)