121,129 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
[D11] [UI] Server Admin Special Actions option added.
[D11] [UI] Server Admin Special Actions option added.
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
subtracting wearable changes, need to keep rigs until the prefab processing stage.
subtracting wearable changes, need to keep rigs until the prefab processing stage.
[D11] new delayed list using dictionary.
[D11] new delayed list using dictionary.
Merge from consumable_item_info_fix
Merge from consumable_item_info_fix
Disabled shadow casting on Launch Site factory puzzle control panel light
Disabled shadow casting on Launch Site factory puzzle control panel light
Merge from wounded_item_dragging_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Merge from rig_stripping(temp)
Fixed LODManager time slicing
Fixed LODManager time slicing
Added shadow casting lights to render complexity debug tool
Added shadow casting lights to render complexity debug tool
Added shadowed light logging to asset fiddler
Added shadowed light logging to asset fiddler
A fix for rig stripping not actually working.
A fix for rig stripping not actually working.
Merge from messagedelayfix
Merge from messagedelayfix
Fixed collider errors on craggy's scene
Fixed collider errors on craggy's scene
Tweaks to mesh collider tool log output
Tweaks to mesh collider tool log output
Added "Switch to Collision Model" tool (MeshCollider context menu)
Added "Switch to Collision Model" tool (MeshCollider context menu)
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Tweak low quality settings
Tweak low quality settings
Removed missing components from camera prefab
Removed missing components from camera prefab
Added a label to all wearables to find them easier