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126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
6 Years Ago
Removing old stone splat foliage clutter
6 Years Ago
tweaks to filters
6 Years Ago
Fixed road height on roadside monuments
6 Years Ago
[D11] [#2230] Boat no longer goes invisible.
6 Years Ago
[D11] Made wooden cubicle walls less glossy
6 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
6 Years Ago
Arid and regular cliffs final files
6 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
6 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
6 Years Ago
[D11] Gas Station SLOD changes
6 Years Ago
[D11] [#3121] Rock material fixed.
6 Years Ago
[D11][DTLS] Fixed network metrics
6 Years Ago
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
6 Years Ago
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
6 Years Ago
Added some more options. Can delete the source objects, filter etc.
6 Years Ago
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
6 Years Ago
[D11] + Airfield LOD distances tweaked
6 Years Ago
[D11] NRE fix
6 Years Ago
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
6 Years Ago
[D11] Accidentally hid Launch site SLOD, so unhiding
6 Years Ago
[D11] wooden_crate_a vertex painted
6 Years Ago
Reduce player name tag refresh rate if more players than max allowed elements.
6 Years Ago
[D11] UI Texture Scale Issues - Roof Module Texture Fix
6 Years Ago
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
6 Years Ago
Merge from instruments
6 Years Ago
Ground plants progress
6 Years Ago
Server compile fix
6 Years Ago
Fix guitar display issue when switching between multiple guitars
6 Years Ago
Merge from main
6 Years Ago
▉█▋▌ ▄▊▍ ▇▄▄▇ ▋▇█▅▌▍▍▇█▅ ▊▄ █▍▅▋▉, ▍█▇▅▅▄▍▇ ▊▉▄▍▆▉▄▉▆.▆▋▍▌▊▉ ▇█ ▍▄▍▇ ▆▌ ▌▌▇▇▊▊▆ ▊▇ ▉▌▆ █▍█ ▅▊ (▊▉▆ ▋█▋▊▇ ▍▍▊▆ ▍▍▍▇ ▋▅ ▄▌▅ █▌▍ ▉██▄█ ▅█▄▋█▇ ▋▍)
6 Years Ago
[D11] Disable foliage shadows
6 Years Ago
Merge from main
6 Years Ago
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
6 Years Ago
[D11] Fixed Texture on Harbor Crane
6 Years Ago
Removed some debug logs
6 Years Ago
Fixed a swamp tree with some weird detached marker points
6 Years Ago
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
6 Years Ago
enabled xmas content fixed santa sleigh santa
6 Years Ago
Add spawnable script to vehicles
6 Years Ago
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
6 Years Ago
Improved validity checking for vehicle presets
6 Years Ago
Added some random presets without a full complement of modules in sockets
6 Years Ago
Raised minimum height of tree markers on all trees except palms to 0.4 Flatten out distance on y axis by 50% when finding a new spot to place a marker Regenerated marker data on some trees
6 Years Ago
Spawning random preset vehicles now functional. Manifest update.
6 Years Ago
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6 Years Ago
Backup. Wall2 lamp prefab flare fixed.
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Reduce 2-module chassis steer angle.
6 Years Ago
Launch site big office group