111,740 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Fixed server define error for variables not being used.
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
[D11] Support for Rich Presence strings on ps4
[D11] [UI] added server connection screen icons
[D11] [UI] localisation texts for the server admin controls screen
[D11] [UI] Community hub test screen can now be exited, now correctly loads buttons, and renamed button prefab to correct name.
[D11] [UI] added in the server admin controls screen, separated the footer section of the server stats screen into its own class because it's used in a lot of places
[D11] Memory monitor snapshot time period tweak.
Fixes to structure
Added cleaner looking barrels variants into props
Removing greybox/whitebox models
[D11] add a cached 2k map
Oilrig final models and colliders + prefabs for potential re-use
Scene organization cont'd
[D11] [UI] Added community hub assets for testing. (Currently placeholder art).
[D11][TUTORIAL] Fixed player spawn tutorial bug spawning away from campfire <hopefully> will need to tidy up if confirmed. Tutorial camp fire now uses correct message
[D11] Initial support for Rich Presence strings on xb1
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
[D11] MyGames WIP - ScrollRect now moves, updated NavigationBar and added Refresh command
[D11][TUTORIAL] Fix for respawn buttons losing select focus
[D11] Removed a few duplicate entries from D11 translation file
Storing Airfield lighting in a standalone prefab for now.
[D11] Server startup null ref exception fix (observed with 'QA Builders' db state).
[D11] Server memory lightweight runtime monitor.
rand switch implementation
[D11][TUTORIAL] Quick practice now now set to load Craggy Island, removed unused script
[D11][TUTORIAL] Fixed missing script issue, updated localisation
[D11][UI] Changed how Options button hints
Create server hints enabled.
Added hints and option names to translation file
Updated camera with Toms new model
network++ (MT merge conflict)
Loading screen status tweaks when spawning and respawning
[D11] Enable player save for both xb1/ps4
[D11] Reduced PS4 save data block size to BLOCKS_MIN (96) / ~3Mb
Oilrig LODs + scene reconstruction and cleanup for scene2prefab
[D11] Initial support for controller vibration xb1
[D11] Plugin needed for controller vibration support on xb1
Merged in new changes to military tunnel from branch.
Scene2prefab military tunnel
Set up navigation obstacles around new fires at Military Tunnel.
[D11] [UI] added in the live server stats to the pause menu carousel
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
[D11] WIP My Games/My Servers
[D11] [UI] Server define fix in UILeaderboards.cs.
FluorescentLight from branch.
Cleanup.
Proplight prefabs.
Fixed NRE in rowboat wake effect
Finished most of interaction code
Toggled gerstner back on; integrated w/ interaction
Changed rowboat prefab to use interaction-based wake
Added native path entry points