reporust_rebootcancel

111,771 Commits over 3,928 Days - 1.19cph!

6 Years Ago
rotated version of the siren light for helk
6 Years Ago
[D11][Audio] Finished Setting up Sound Defintions with new float volumes to match changes to mixer.
6 Years Ago
Native path optimization test
6 Years Ago
merge from main
6 Years Ago
HBHF sensor collider
6 Years Ago
Enabled gerstner shore attenuation; affects displacement Removed previous test rowboat test and updated proper instead
6 Years Ago
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.
6 Years Ago
[D11][Audio] Fixed issue with mixer exposing parameters that no longer existed.
6 Years Ago
[D11] Prevent planning commands from going through when any menu is open
6 Years Ago
Merge from main
6 Years Ago
[D11] Options menu is now available again from in-game, more WIP for MyGames
6 Years Ago
Added new rowboat wake test
6 Years Ago
[D11] [UI] Added community hub to correct screen with static buttons active and temporary dynamic buttons for testing purposes.
6 Years Ago
[D11][Audio] Mixer Updated to latest design, Sound Class mixer assignments set up
6 Years Ago
[D11] Proper compile guard
6 Years Ago
[D11] Support for first achievement on xb1 (Ex-hemp-lary)
6 Years Ago
[D11] chat wheel is now disabled when not open, removes some canvas updates and some animator updates
6 Years Ago
oilrig dressing backup
6 Years Ago
[D11][TUTORIAL] Added highlighting of food during find food objective
6 Years Ago
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6 Years Ago
[D11][UI] Server type selection menu added Added about server page Added placeholder rust credits screen
6 Years Ago
[D11] Server memory monitoring updates.
6 Years Ago
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
6 Years Ago
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
6 Years Ago
VFXManager.asset converted back to text (not sure how it ended up as binary)
6 Years Ago
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
6 Years Ago
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
6 Years Ago
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
6 Years Ago
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
6 Years Ago
Removed 'log synchronous requests' because it doesn't actually work
6 Years Ago
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
6 Years Ago
Fixes for switch.cs to respect requested target
6 Years Ago
Use release configuration for PS4 debug builds (but still enable script debugging)
6 Years Ago
scientists cover props
6 Years Ago
[D11] Compile fix
6 Years Ago
merge into main
6 Years Ago
typo phrases
6 Years Ago
Cherry picked 31098
6 Years Ago
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
HFHB functionality
6 Years Ago
HBHFSensor
6 Years Ago
lootspawn
6 Years Ago
final functionality
6 Years Ago
[D11] fix for in-game options menu starting off enabled. Once you opened and closed it, it would be disabled, but until then we would be processing it all the time, just not drawing it since the alpha was set to zero.
6 Years Ago
[D11][TUTORIAL] Removed unused script from object
6 Years Ago
[D11] move the save game routines into bootstrapd11 as it was still in the frontend - can't have been working correctly in game (probably doing nothing due to null checks)